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Removed speed limit when grabbing normal objects
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SVN-Revision: 6540
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Ingo Ruhnke committed Mar 4, 2010
1 parent 6bd1589 commit 409f171
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/object/player.cpp
Expand Up @@ -468,7 +468,7 @@ Player::handle_horizontal_input()
}

// do not run if we're holding something
if ( grabbed_object ) {
if ( false /* grabbed_extra_heavy_object */) {
ax = dirsign * WALK_ACCELERATION_X;
// limit speed
if(vx >= MAX_WALK_XM && dirsign > 0) {
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