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BombFish: Add an enemy that can be dropped by "Owl".
SVN-Revision: 6564
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Florian Forster
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Mar 6, 2010
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(supertux-sprite | ||
(action | ||
(name "default") | ||
(hitbox 8 4 28 43) | ||
(images "bombfish.png")) | ||
) |
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// SuperTux | ||
// Copyright (C) 2010 Florian Forster <supertux at octo.it> | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#include "badguy/bombfish.hpp" | ||
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#include "supertux/constants.hpp" | ||
#include "supertux/sector.hpp" | ||
#include "object/player.hpp" | ||
#include "object/explosion.hpp" | ||
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BombFish::BombFish(const Reader& reader) : | ||
BadGuy(reader, "images/creatures/bombfish/bombfish.sprite"), | ||
is_grabbed(false) | ||
{ | ||
} | ||
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BombFish::BombFish(const Vector& pos, Direction d) : | ||
BadGuy(pos, d, "images/creatures/bombfish/bombfish.sprite"), | ||
is_grabbed(false) | ||
{ | ||
} | ||
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void | ||
BombFish::collision_solid(const CollisionHit& hit) | ||
{ | ||
if (hit.bottom) { | ||
explode (); | ||
return; | ||
} | ||
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if (hit.left || hit.right) | ||
physic.set_velocity_x (0.0); | ||
} /* void collision_solid */ | ||
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HitResponse | ||
BombFish::collision_badguy(BadGuy&, const CollisionHit& hit) | ||
{ | ||
if (hit.bottom) { | ||
explode (); | ||
return (ABORT_MOVE); | ||
} | ||
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return (FORCE_MOVE); | ||
} /* HitResponse collision_badguy */ | ||
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void | ||
BombFish::grab (MovingObject&, const Vector& pos, Direction dir) | ||
{ | ||
movement = pos - get_pos(); | ||
this->dir = dir; | ||
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is_grabbed = true; | ||
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physic.set_velocity_x (movement.x * LOGICAL_FPS); | ||
physic.set_velocity_y (0.0); | ||
physic.set_acceleration_y (0.0); | ||
physic.enable_gravity (false); | ||
set_colgroup_active (COLGROUP_DISABLED); | ||
} | ||
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void | ||
BombFish::ungrab (MovingObject& , Direction) | ||
{ | ||
is_grabbed = false; | ||
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physic.set_velocity_y (0); | ||
physic.set_acceleration_y (0); | ||
physic.enable_gravity (true); | ||
set_colgroup_active (COLGROUP_MOVING); | ||
} | ||
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HitResponse | ||
BombFish::collision_player(Player&, const CollisionHit& hit) | ||
{ | ||
if (hit.bottom) { | ||
explode (); | ||
return (ABORT_MOVE); | ||
} | ||
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return FORCE_MOVE; | ||
} /* HitResponse collision_player */ | ||
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bool | ||
BombFish::collision_squished (GameObject& obj) | ||
{ | ||
Player *player = dynamic_cast<Player *> (&obj); | ||
if (player) { | ||
player->bounce (*this); | ||
return (false); | ||
} | ||
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explode (); | ||
return (false); | ||
} /* bool collision_squished */ | ||
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void | ||
BombFish::active_update (float elapsed_time) | ||
{ | ||
if (!is_grabbed) | ||
movement = physic.get_movement(elapsed_time); | ||
} /* void active_update */ | ||
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void | ||
BombFish::explode (void) | ||
{ | ||
if (!is_valid ()) | ||
return; | ||
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Explosion *explosion = new Explosion (get_bbox ().get_middle ()); | ||
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explosion->hurts (true); | ||
explosion->pushes (false); | ||
Sector::current()->add_object (explosion); | ||
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remove_me (); | ||
} /* void explode */ | ||
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/* vim: set sw=2 sts=2 et fdm=marker : */ | ||
/* EOF */ |
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// SuperTux | ||
// Copyright (C) 2010 Florian Forster <supertux at octo.it> | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#ifndef HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP | ||
#define HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP | ||
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#include "badguy/badguy.hpp" | ||
#include "object/portable.hpp" | ||
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class BombFish : public BadGuy, public Portable | ||
{ | ||
private: | ||
bool is_grabbed; | ||
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public: | ||
BombFish(const Reader& reader); | ||
BombFish(const Vector& pos, Direction d); | ||
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void collision_solid(const CollisionHit& hit); | ||
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); | ||
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/* Inherited from Portable */ | ||
void grab(MovingObject& object, const Vector& pos, Direction dir); | ||
void ungrab(MovingObject& object, Direction dir); | ||
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protected: | ||
HitResponse collision_player(Player& player, const CollisionHit& hit); | ||
bool collision_squished (GameObject& obj); | ||
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void active_update (float elapsed_time); | ||
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void explode (void); | ||
}; | ||
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#endif /* HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP */ | ||
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/* vim: set sw=2 sts=2 et fdm=marker : */ | ||
/* EOF */ |
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