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hide .tmp in HUD for RFRG and RFGL
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jacob1 committed Jul 30, 2017
1 parent 7e91240 commit ac489c9
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/gui/game/GameView.cpp
Expand Up @@ -2325,7 +2325,8 @@ void GameView::OnDraw()
}
sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f << " C";
sampleInfo << ", Life: " << sample.particle.life;
sampleInfo << ", Tmp: " << sample.particle.tmp;
if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL)
sampleInfo << ", Tmp: " << sample.particle.tmp;

// only elements that use .tmp2 show it in the debug HUD
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN)
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