PC port by TheBlueRuby
Original scratch version by BixBox
- Download the zip from this github page (https://github.com/TheBlueRuby/backrooms-first-contact/releases)
- Extract the files from the zip
- Open backrooms.exe
W or ↑ - Move Forwards
S or ↓ - Move Backwards
A or ← - Turn Left
D or → - Turn Right
E or spacebar - Open a door
- The title screen will transition into the game after 3 seconds
- Survive for as long as you can without entity 3 (the smiler) killing you
- The map is small, so stay alert
- The entity kills on touch - Avoid it if possible
- If you die, a death screen will appear for 3 seconds. You will then restart
- If you survive for long enough (30 seconds in the demo) you will get a demo end screen, then restart.
- To quit the game, click the X icon in the top right corner of the window or hit Alt-F4
Working on expanding map and adding mouselook
Window cannot be resized or fullscreened
See MODDING.md
Also see my MiteEngine1 repo for a simplified version of this in a header file
Backrooms wikidot at http://backrooms-wiki.wikidot.com/
Backrooms: Found Footage by Kane Pixels https://www.youtube.com/watch?v=H4dGpz6cnHo
Backrooms: First Contact Demo (original scratch version) by BixBox (ported with permission) https://scratch.mit.edu/projects/695051017
BixBox credits Griffpatch for the scratch raycasting tutorial
OpenGL Raycasting tutorial by 3DSage https://www.youtube.com/c/3DSage
Backrooms: First Contact Demo (OpenGL Port) by TheBlueRuby
Mite Productions is
Co-Founders - BixBox and TheBlueRuby
Writers and Artists - TheBlueRuby, Zaethar, BixBox
Programmers - TheBlueRuby, NoobMuffinMan
Other members - Intentional Game Design, PandarificJTL