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Backrooms: First Contact

PC port by TheBlueRuby

Original scratch version by BixBox

INSTALLATION

  1. Download the zip from this github page (https://github.com/TheBlueRuby/backrooms-first-contact/releases)
  2. Extract the files from the zip
  3. Open backrooms.exe

HOW TO PLAY

CONTROLS

W or ↑ - Move Forwards

S or ↓ - Move Backwards

A or ← - Turn Left

D or → - Turn Right

E or spacebar - Open a door

GAMEPLAY BASICS

  • The title screen will transition into the game after 3 seconds
  • Survive for as long as you can without entity 3 (the smiler) killing you
  • The map is small, so stay alert
  • The entity kills on touch - Avoid it if possible
  • If you die, a death screen will appear for 3 seconds. You will then restart
  • If you survive for long enough (30 seconds in the demo) you will get a demo end screen, then restart.
  • To quit the game, click the X icon in the top right corner of the window or hit Alt-F4

NOTES

Working on expanding map and adding mouselook

Window cannot be resized or fullscreened

MODDING

See MODDING.md

Also see my MiteEngine1 repo for a simplified version of this in a header file


CREDITS

Backrooms wikidot at http://backrooms-wiki.wikidot.com/

Backrooms: Found Footage by Kane Pixels https://www.youtube.com/watch?v=H4dGpz6cnHo

Backrooms: First Contact Demo (original scratch version) by BixBox (ported with permission) https://scratch.mit.edu/projects/695051017

BixBox credits Griffpatch for the scratch raycasting tutorial

OpenGL Raycasting tutorial by 3DSage https://www.youtube.com/c/3DSage

Backrooms: First Contact Demo (OpenGL Port) by TheBlueRuby

Mite Productions is

Co-Founders - BixBox and TheBlueRuby

Writers and Artists - TheBlueRuby, Zaethar, BixBox

Programmers - TheBlueRuby, NoobMuffinMan

Other members - Intentional Game Design, PandarificJTL

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