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  1. Blend Add Shader (as used in Diablo 3) Blend Add Shader (as used in Diablo 3)
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    // Blend Add Shader (as used in Diablo 3)
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    // Uses the alpha channel to determine if the pixel needs to be blended additively or by transparency.
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    // Is a good way prevent the additive buildup that makes a scene with a lot of particle effects white and unreadable while still having some particle texture features.
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    // Idea by Julian Love - http://www.gdcvault.com/play/1017660/Technical-Artist-Bootcamp-The-VFX
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    Shader "Custom/Blend Add Particle Test"