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ATTR_cockpit sets the current texture to the panel texture and the current manipulator to the panel-click manipulator.
ATTR_no_cockpit - resets the back to normal.
It really ought to be called ATTR_panel instead.
ATTR_cockpit_region <region number>
[New in 900:] The ATTR_cockpit_region attribute changes the texture of the object to a specific region of the cockpit texture. Use ATTR_no_cockpit when done. The current manipulation is set to panel clicking.```
This is written in 2.49 under the following conditions:
ispanelok (aka iscockpit) and TEX pressed and a face's image is in exporter's regions
ispanelokay(aka iscockpit) and TEX pressed and a face's image has 'panel.' (notice that this could match "panel.dumb.test.whatever" as well as "MyPlane_panel.png") in the name,
Panels are very important to some, and it would be an extremely difficult thing to redo some of them (think of old fashion dials, 100's of LEDs etc).
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