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249: Split Faces with Panel Texture #447

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tngreene opened this issue Jul 17, 2019 · 3 comments
Closed
3 tasks done

249: Split Faces with Panel Texture #447

tngreene opened this issue Jul 17, 2019 · 3 comments
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2.49 Converter Bugs/Features related to the 2.49 Converter priority high

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@tngreene
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tngreene commented Jul 17, 2019

Panels are very important to some, and it would be an extremely difficult thing to redo some of them (think of old fashion dials, 100's of LEDs etc).

  • Split faces with panel texture into their own object, with their own special material, which has the panel information - ugg.
  • Code
  • Unit Test
@tngreene tngreene added the 2.49 Converter Bugs/Features related to the 2.49 Converter label Jul 17, 2019
@tngreene tngreene added this to the 2.49 Converter v1.0-alpha.1 milestone Jul 17, 2019
@tngreene tngreene self-assigned this Jul 17, 2019
@tngreene
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tngreene commented Jul 23, 2019

Notes

OBJ8 spec

ATTR_cockpit

ATTR_cockpit sets the current texture to the panel texture and the current manipulator to the panel-click manipulator.

ATTR_no_cockpit - resets the back to normal.


It really ought to be called ATTR_panel instead.

ATTR_cockpit_region <region number>

[New in 900:] The ATTR_cockpit_region attribute changes the texture of the object to a specific region of the cockpit texture. Use ATTR_no_cockpit when done. The current manipulation is set to panel clicking.```

This is written in 2.49 under the following conditions:

  • ispanelok (aka iscockpit) and TEX pressed and a face's image is in exporter's regions
  • ispanelokay(aka iscockpit) and TEX pressed and a face's image has 'panel.' (notice that this could match "panel.dumb.test.whatever" as well as "MyPlane_panel.png") in the name,

@tngreene
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We're also going to need to split meshes not only by face buttons, but also by Panel Texture or not. See #425's and #348 split goals

@tngreene tngreene changed the title 249: Convert Panel and Panel Region information 249: Split Faces with Panel Texture Aug 30, 2019
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Closed with b820117!

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