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249: Create the 2.49 to 2.79 converter! #348
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XPlane2Blender Documentation Sources
In a conversation with Ben about manipulators he said
Blender 2.49 Documentation Sources
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Plan Of Attack(In a slightly ordered list)
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The old blender 2.49 exporter is basically a giant heavily nested loop. "Magic" values and settings are taken from various strange settings mainly in the game-engine and face-properties site of blender. Beware from single or two letter variables all over the place and if else constructs of darkness. ;) |
Talking with some developers on #blenderpython it seems that the conversion happens in Edit: versioning_legacy is actually unused! In versioning_legacy.c see These are called in |
Overview of Animation SystemImportant classes
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Notes from Ted's first successful animation translation:
There should be some kind of dummy dataref name for both of these, e.g. no_ref or none. MAtching existing 2.78 dummy dataref convention would be sane. Every animation brought forward shows optimization bug #331 - not surprising since all 2.49 projects are armature based. We probably need to resolve #331 to consider 2.49 import comparable performance-wise. |
Many artists are, in 2019, stuck using 2.49 because their work is locked away. We need a way to open a 2.49 project in Blender, scrape and correct previous properties, and map them to new ones. This is a major undertaking and so it shall be split into multiple parts. I envision this as part of the addon, like a button you press to cleanup a file.
This bug serves as the central hub for finding (some) other parts of the project
Major Parts
General Steps
DataRefs Conversion
None!
Materials
Textures
UI
Features
vname
not implemented #488 Converter vname properties for Laminar Research libraryThe text was updated successfully, but these errors were encountered: