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UnityAssetBundleManifestReplacer

Unity ABM Shaping Utility.


Description

Shaping a file that contains the asset bundle information for a game created in Unity.

uabmr <INPUT-PATH> <OPTIONS> <OUTPUT-PATH>

The <OPTIONS> argument must be one of the following.

-d: Perform UABM shaping in the usual way.
In most cases, this is the best option.

-s: Perform UABM shaping in your own way.
(by specifying regular expressions by the user).
This is for advanced users, and is useful when formatting with the -d option does not work.

The <INPUT-PATH> argument is the full path of the file to be shaping. The extension must be one of the following: .data, .unity3d, .txt.

The <OUTPUT-PATH> argument is the full path of the file to be output.

Example usage:

uabmr D:\DebugDirectory\UABMR\test.data -d D:\DebugDirectory\UABMR\test_spd.txt (Shaping UABM in the usual way)

uabmr D:\DebugDirectory\UABMR\test.data -s D:\DebugDirectory\UABMR\test_spd.txt (Shaping UABM in your own way)