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- added a check for game-side-defined voxels when discarding one-side…
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…d wall sprites viewed from the back.
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coelckers committed Apr 3, 2021
1 parent e3c2757 commit 952bccb
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Showing 4 changed files with 9 additions and 0 deletions.
2 changes: 2 additions & 0 deletions source/build/src/polymost.cpp
Expand Up @@ -22,6 +22,7 @@ Ken Silverman's official web site: http://www.advsys.net/ken
#include "texturemanager.h"
#include "hw_renderstate.h"
#include "printf.h"
#include "gamestruct.h"

int checkTranslucentReplacement(FTextureID picnum, int pal);

Expand Down Expand Up @@ -2201,6 +2202,7 @@ void polymost_scansector(int32_t sectnum)
{
if ((spr->cstat&(64+48))!=(64+16) ||
(r_voxels && tiletovox[spr->picnum] >= 0 && voxmodels[tiletovox[spr->picnum]]) ||
(r_voxels && gi->Voxelize(spr->picnum)) ||
DMulScale(bcos(spr->ang), -s.x, bsin(spr->ang), -s.y, 6) > 0)
if (renderAddTsprite(z, sectnum))
break;
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1 change: 1 addition & 0 deletions source/core/gamestruct.h
Expand Up @@ -101,6 +101,7 @@ struct GameInterface
virtual int chaseCamX(binangle ang) { return 0; }
virtual int chaseCamY(binangle ang) { return 0; }
virtual int chaseCamZ(fixedhoriz horiz) { return 0; }
virtual bool Voxelize(int sprnum) { return false; }

virtual FString statFPS()
{
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5 changes: 5 additions & 0 deletions source/games/sw/src/game.cpp
Expand Up @@ -801,4 +801,9 @@ void GameInterface::FreeLevelData()
::GameInterface::FreeLevelData();
}

bool GameInterface::Voxelize(int sprnum)
{
return (aVoxelArray[sprnum].Voxel >= 0);
}

END_SW_NS
1 change: 1 addition & 0 deletions source/games/sw/src/game.h
Expand Up @@ -2255,6 +2255,7 @@ struct GameInterface : ::GameInterface
int chaseCamX(binangle ang) { return -ang.bcos(-3); }
int chaseCamY(binangle ang) { return -ang.bsin(-3); }
int chaseCamZ(fixedhoriz horiz) { return horiz.asq16() >> 8; }
bool Voxelize(int sprnum);


GameStats getStats() override;
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