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- use floats directly for WallStart/End/X/Y.
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coelckers committed Feb 15, 2022
1 parent 73aa84e commit b641456
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions source/core/gamefuncs.h
Expand Up @@ -189,32 +189,32 @@ inline double RenderY(int y)

inline double WallStartX(int wallnum)
{
return wall[wallnum].wall_int_pos().X * (1 / 16.);
return wall[wallnum].pos.X;
}

inline double WallStartY(int wallnum)
{
return wall[wallnum].wall_int_pos().Y * (1 / -16.);
return -wall[wallnum].pos.Y;
}

inline double WallEndX(int wallnum)
{
return wall[wallnum].point2Wall()->wall_int_pos().X * (1 / 16.);
return wall[wallnum].point2Wall()->pos.X;
}

inline double WallEndY(int wallnum)
{
return wall[wallnum].point2Wall()->wall_int_pos().Y * (1 / -16.);
return -wall[wallnum].point2Wall()->pos.Y;
}

inline double WallStartX(const walltype* wallnum)
{
return wallnum->wall_int_pos().X * (1 / 16.);
return wallnum->pos.X;
}

inline double WallStartY(const walltype* wallnum)
{
return wallnum->wall_int_pos().Y * (1 / -16.);
return -wallnum->pos.Y;
}

inline DVector2 WallStart(const walltype* wallnum)
Expand All @@ -224,12 +224,12 @@ inline DVector2 WallStart(const walltype* wallnum)

inline double WallEndX(const walltype* wallnum)
{
return wallnum->point2Wall()->wall_int_pos().X * (1 / 16.);
return wallnum->point2Wall()->pos.X;
}

inline double WallEndY(const walltype* wallnum)
{
return wallnum->point2Wall()->wall_int_pos().Y * (1 / -16.);
return -wallnum->point2Wall()->pos.Y;
}

inline DVector2 WallEnd(const walltype* wallnum)
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