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Merge remote-tracking branch 'origin/master' into gles2_merge
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madame-rachelle committed Aug 18, 2021
2 parents 92a3731 + 13bdd32 commit 2096fef
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Showing 28 changed files with 60 additions and 60 deletions.
2 changes: 1 addition & 1 deletion src/am_map.cpp
Expand Up @@ -791,7 +791,7 @@ void FMapInfoParser::ParseAMColors(bool overlay)
FString color = sc.String;
FString colorName = V_GetColorStringByName(color);
if(!colorName.IsEmpty()) color = colorName;
int colorval = V_GetColorFromString(nullptr, color);
int colorval = V_GetColorFromString(color);
cset.c[i].FromRGB(RPART(colorval), GPART(colorval), BPART(colorval));
colorset = true;
break;
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4 changes: 2 additions & 2 deletions src/common/console/c_cvars.cpp
Expand Up @@ -839,11 +839,11 @@ int FColorCVar::ToInt2 (UCVarValue value, ECVarType type)

if (string.IsNotEmpty())
{
ret = V_GetColorFromString (NULL, string);
ret = V_GetColorFromString (string);
}
else
{
ret = V_GetColorFromString (NULL, value.String);
ret = V_GetColorFromString (value.String);
}
}
else
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6 changes: 3 additions & 3 deletions src/common/fonts/v_font.cpp
Expand Up @@ -415,19 +415,19 @@ void V_InitFontColors ()
else if (sc.Compare ("Flat:"))
{
sc.MustGetString();
logcolor = V_GetColor (nullptr, sc);
logcolor = V_GetColor (sc);
}
else
{
// Get first color
c = V_GetColor (nullptr, sc);
c = V_GetColor (sc);
tparm.Start[0] = RPART(c);
tparm.Start[1] = GPART(c);
tparm.Start[2] = BPART(c);

// Get second color
sc.MustGetString();
c = V_GetColor (nullptr, sc);
c = V_GetColor (sc);
tparm.End[0] = RPART(c);
tparm.End[1] = GPART(c);
tparm.End[2] = BPART(c);
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6 changes: 3 additions & 3 deletions src/common/menu/menudef.cpp
Expand Up @@ -459,7 +459,7 @@ static void DoParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc, bool &s
}
else if (args[i] == TypeColor)
{
params.Push(V_GetColor(nullptr, sc));
params.Push(V_GetColor(sc));
}
else if (args[i] == TypeFont)
{
Expand Down Expand Up @@ -1028,7 +1028,7 @@ static void ParseOptionMenuBody(FScanner &sc, DOptionMenuDescriptor *desc, int i
}
else if (args[i] == TypeColor)
{
params.Push(V_GetColor(nullptr, sc));
params.Push(V_GetColor(sc));
}
else if (args[i]->isIntCompatible())
{
Expand Down Expand Up @@ -1274,7 +1274,7 @@ static void ParseImageScrollerBody(FScanner& sc, DImageScrollerDescriptor* desc)
}
else if (args[i] == TypeColor)
{
params.Push(V_GetColor(nullptr, sc));
params.Push(V_GetColor(sc));
}
else if (args[i]->isIntCompatible())
{
Expand Down
2 changes: 1 addition & 1 deletion src/common/scripting/backend/codegen.cpp
Expand Up @@ -1328,7 +1328,7 @@ FxExpression *FxColorCast::Resolve(FCompileContext &ctx)
}
else
{
FxExpression *x = new FxConstant(V_GetColor(nullptr, constval.GetString(), &ScriptPosition), ScriptPosition);
FxExpression *x = new FxConstant(V_GetColor(constval.GetString(), &ScriptPosition), ScriptPosition);
delete this;
return x;
}
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2 changes: 1 addition & 1 deletion src/common/scripting/jit/jit_move.cpp
Expand Up @@ -49,7 +49,7 @@ static int CastS2I(FString *b) { return (int)b->ToLong(); }
static double CastS2F(FString *b) { return b->ToDouble(); }
static int CastS2N(FString *b) { return b->Len() == 0 ? NAME_None : FName(*b).GetIndex(); }
static void CastN2S(FString *a, int b) { FName name = FName(ENamedName(b)); *a = name.IsValidName() ? name.GetChars() : ""; }
static int CastS2Co(FString *b) { return V_GetColor(nullptr, *b); }
static int CastS2Co(FString *b) { return V_GetColor(*b); }
static void CastCo2S(FString *a, int b) { PalEntry c(b); a->Format("%02x %02x %02x", c.r, c.g, c.b); }
static int CastS2So(FString *b) { return FSoundID(*b); }
static void CastSo2S(FString* a, int b) { *a = soundEngine->GetSoundName(b); }
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2 changes: 1 addition & 1 deletion src/common/scripting/vm/vmexec.h
Expand Up @@ -1826,7 +1826,7 @@ static void DoCast(const VMRegisters &reg, const VMFrame *f, int a, int b, int c

case CAST_S2Co:
ASSERTD(a); ASSERTS(b);
reg.d[a] = V_GetColor(NULL, reg.s[b]);
reg.d[a] = V_GetColor(reg.s[b]);
break;

case CAST_Co2S:
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2 changes: 1 addition & 1 deletion src/common/textures/multipatchtexturebuilder.cpp
Expand Up @@ -542,7 +542,7 @@ void FMultipatchTextureBuilder::ParsePatch(FScanner &sc, BuildInfo &info, TexPar
if (!sc.CheckNumber())
{
sc.MustGetString();
part.Blend = V_GetColor(NULL, sc);
part.Blend = V_GetColor(sc);
}
else
{
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17 changes: 7 additions & 10 deletions src/common/utility/palette.cpp
Expand Up @@ -523,7 +523,7 @@ PalEntry averageColor(const uint32_t* data, int size, int maxout)
//
//==========================================================================

int V_GetColorFromString(const uint32_t* palette, const char* cstr, FScriptPosition* sc)
int V_GetColorFromString(const char* cstr, FScriptPosition* sc)
{
int c[3], i, p;
char val[3];
Expand Down Expand Up @@ -609,10 +609,7 @@ int V_GetColorFromString(const uint32_t* palette, const char* cstr, FScriptPosit
}
}
}
if (palette)
return BestColor(palette, c[0], c[1], c[2]);
else
return MAKERGB(c[0], c[1], c[2]);
return MAKERGB(c[0], c[1], c[2]);
}

//==========================================================================
Expand Down Expand Up @@ -715,26 +712,26 @@ FString V_GetColorStringByName(const char* name, FScriptPosition* sc)
//
//==========================================================================

int V_GetColor(const uint32_t* palette, const char* str, FScriptPosition* sc)
int V_GetColor(const char* str, FScriptPosition* sc)
{
FString string = V_GetColorStringByName(str, sc);
int res;

if (!string.IsEmpty())
{
res = V_GetColorFromString(palette, string, sc);
res = V_GetColorFromString(string, sc);
}
else
{
res = V_GetColorFromString(palette, str, sc);
res = V_GetColorFromString(str, sc);
}
return res;
}

int V_GetColor(const uint32_t* palette, FScanner& sc)
int V_GetColor(FScanner& sc)
{
FScriptPosition scc = sc;
return V_GetColor(palette, sc.String, &scc);
return V_GetColor(sc.String, &scc);
}

//==========================================================================
Expand Down
6 changes: 3 additions & 3 deletions src/common/utility/palutil.h
Expand Up @@ -22,14 +22,14 @@ void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);

// Returns the closest color to the one desired. String
// should be of the form "rr gg bb".
int V_GetColorFromString(const uint32_t* palette, const char* colorstring, FScriptPosition* sc = nullptr);
int V_GetColorFromString(const char* colorstring, FScriptPosition* sc = nullptr);
// Scans through the X11R6RGB lump for a matching color
// and returns a color string suitable for V_GetColorFromString.
FString V_GetColorStringByName(const char* name, FScriptPosition* sc = nullptr);

// Tries to get color by name, then by string
int V_GetColor(const uint32_t* palette, const char* str, FScriptPosition* sc = nullptr);
int V_GetColor(const uint32_t* palette, FScanner& sc);
int V_GetColor(const char* str, FScriptPosition* sc = nullptr);
int V_GetColor(FScanner& sc);
PalEntry averageColor(const uint32_t* data, int size, int maxout);

enum
Expand Down
4 changes: 2 additions & 2 deletions src/d_iwad.cpp
Expand Up @@ -172,10 +172,10 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->FgColor = V_GetColor(NULL, sc);
iwad->FgColor = V_GetColor(sc);
sc.MustGetStringName(",");
sc.MustGetString();
iwad->BkColor = V_GetColor(NULL, sc);
iwad->BkColor = V_GetColor(sc);
}
else if (sc.Compare("IgnoreTitlePatches"))
{
Expand Down
4 changes: 2 additions & 2 deletions src/d_main.cpp
Expand Up @@ -1911,10 +1911,10 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
{
sc.MustGetString();
GameStartupInfo.FgColor = V_GetColor(NULL, sc);
GameStartupInfo.FgColor = V_GetColor(sc);
sc.MustGetStringName(",");
sc.MustGetString();
GameStartupInfo.BkColor = V_GetColor(NULL, sc);
GameStartupInfo.BkColor = V_GetColor(sc);
}
else if (!nextKey.CompareNoCase("STARTUPTYPE"))
{
Expand Down
8 changes: 4 additions & 4 deletions src/gamedata/decallib.cpp
Expand Up @@ -443,7 +443,7 @@ void FDecalLib::ParseDecal (FScanner &sc)
sc.MustGetString ();
if (!sc.Compare("BloodDefault"))
{
newdecal.ShadeColor = V_GetColor (NULL, sc);
newdecal.ShadeColor = V_GetColor (sc);
}
else
{
Expand All @@ -458,8 +458,8 @@ void FDecalLib::ParseDecal (FScanner &sc)
case DECAL_COLORS:
uint32_t startcolor, endcolor;

sc.MustGetString (); startcolor = V_GetColor (NULL, sc);
sc.MustGetString (); endcolor = V_GetColor (NULL, sc);
sc.MustGetString (); startcolor = V_GetColor (sc);
sc.MustGetString (); endcolor = V_GetColor (sc);
newdecal.Translation = GenerateTranslation (startcolor, endcolor)->Index;
break;

Expand Down Expand Up @@ -739,7 +739,7 @@ void FDecalLib::ParseColorchanger (FScanner &sc)
else if (sc.Compare ("Color"))
{
sc.MustGetString ();
goal = V_GetColor (NULL, sc);
goal = V_GetColor (sc);
}
else
{
Expand Down
8 changes: 4 additions & 4 deletions src/gamedata/g_mapinfo.cpp
Expand Up @@ -1015,14 +1015,14 @@ DEFINE_MAP_OPTION(fade, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->fadeto = V_GetColor(NULL, parse.sc);
info->fadeto = V_GetColor(parse.sc);
}

DEFINE_MAP_OPTION(outsidefog, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->outsidefog = V_GetColor(NULL, parse.sc);
info->outsidefog = V_GetColor(parse.sc);
}

DEFINE_MAP_OPTION(titlepatch, true)
Expand Down Expand Up @@ -1398,14 +1398,14 @@ DEFINE_MAP_OPTION(hazardcolor, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->hazardcolor = V_GetColor(NULL, parse.sc);
info->hazardcolor = V_GetColor(parse.sc);
}

DEFINE_MAP_OPTION(hazardflash, true)
{
parse.ParseAssign();
parse.sc.MustGetString();
info->hazardflash = V_GetColor(NULL, parse.sc);
info->hazardflash = V_GetColor(parse.sc);
}

DEFINE_MAP_OPTION(fogdensity, false)
Expand Down
2 changes: 1 addition & 1 deletion src/gamedata/gi.cpp
Expand Up @@ -215,7 +215,7 @@ const char* GameInfoBorders[] =
FString colorName = V_GetColorStringByName(color); \
if(!colorName.IsEmpty()) \
color = colorName; \
gameinfo.key = V_GetColorFromString(NULL, color); \
gameinfo.key = V_GetColorFromString(color); \
}

#define GAMEINFOKEY_BOOL(key, variable) \
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2 changes: 1 addition & 1 deletion src/gamedata/teaminfo.cpp
Expand Up @@ -183,7 +183,7 @@ void FTeam::ParseTeamDefinition (FScanner &Scan)

case TEAMINFO_PlayerColor:
Scan.MustGetString ();
Team.m_iPlayerColor = V_GetColor (NULL, Scan);
Team.m_iPlayerColor = V_GetColor (Scan);
break;

case TEAMINFO_TextColor:
Expand Down
2 changes: 1 addition & 1 deletion src/playsim/p_mobj.cpp
Expand Up @@ -5728,7 +5728,7 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
{
if (mthing->arg0str != NAME_None)
{
PalEntry color = V_GetColor(nullptr, mthing->arg0str.GetChars());
PalEntry color = V_GetColor(mthing->arg0str.GetChars());
mobj->args[0] = color.r;
mobj->args[1] = color.g;
mobj->args[2] = color.b;
Expand Down
8 changes: 4 additions & 4 deletions src/r_data/gldefs.cpp
Expand Up @@ -1057,7 +1057,7 @@ class GLDefsParser
auto tex = TexMan.GetGameTexture(flump);
sc.MustGetStringName(",");
sc.MustGetString();
PalEntry color = V_GetColor(NULL, sc.String);
PalEntry color = V_GetColor(sc.String);
//sc.MustGetStringName(",");
//sc.MustGetNumber();
if (sc.CheckString(","))
Expand Down Expand Up @@ -1671,12 +1671,12 @@ class GLDefsParser
else if (sc.Compare("AddColor"))
{
sc.MustGetString();
tm.AddColor = (tm.AddColor & 0xff000000) | (V_GetColor(NULL, sc) & 0xffffff);
tm.AddColor = (tm.AddColor & 0xff000000) | (V_GetColor(sc) & 0xffffff);
}
else if (sc.Compare("ModulateColor"))
{
sc.MustGetString();
tm.ModulateColor = V_GetColor(NULL, sc) & 0xffffff;
tm.ModulateColor = V_GetColor(sc) & 0xffffff;
if (sc.CheckToken(','))
{
sc.MustGetNumber();
Expand All @@ -1687,7 +1687,7 @@ class GLDefsParser
else if (sc.Compare("BlendColor"))
{
sc.MustGetString();
tm.BlendColor = V_GetColor(NULL, sc) & 0xffffff;
tm.BlendColor = V_GetColor(sc) & 0xffffff;
sc.MustGetToken(',');
sc.MustGetString();
static const char* opts[] = { "none", "alpha", "screen", "overlay", "hardlight", nullptr };
Expand Down
4 changes: 2 additions & 2 deletions src/r_data/models.cpp
Expand Up @@ -183,7 +183,7 @@ void RenderModel(FModelRenderer *renderer, float x, float y, float z, FSpriteMod
void RenderHUDModel(FModelRenderer *renderer, DPSprite *psp, float ofsX, float ofsY)
{
AActor * playermo = players[consoleplayer].camera;
FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;

// [BB] No model found for this sprite, so we can't render anything.
if (smf == nullptr)
Expand Down Expand Up @@ -783,7 +783,7 @@ bool IsHUDModelForPlayerAvailable (player_t * player)
// [MK] check that at least one psprite uses models
for (DPSprite *psp = player->psprites; psp != nullptr && psp->GetID() < PSP_TARGETCENTER; psp = psp->GetNext())
{
FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
if ( smf != nullptr ) return true;
}
return false;
Expand Down
4 changes: 2 additions & 2 deletions src/r_data/v_palette.cpp
Expand Up @@ -98,11 +98,11 @@ CCMD (testblend)
{
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
{
color = V_GetColorFromString (NULL, colorstring);
color = V_GetColorFromString (colorstring);
}
else
{
color = V_GetColorFromString (NULL, argv[1]);
color = V_GetColorFromString (argv[1]);
}
amt = (float)atof (argv[2]);
if (amt > 1.0f)
Expand Down
2 changes: 1 addition & 1 deletion src/rendering/hwrenderer/scene/hw_weapon.cpp
Expand Up @@ -614,7 +614,7 @@ void HWDrawInfo::PreparePlayerSprites(sector_t * viewsector, area_t in_area)
for (DPSprite *psp = player->psprites; psp != nullptr && psp->GetID() < PSP_TARGETCENTER; psp = psp->GetNext())
{
if (!psp->GetState()) continue;
FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
// This is an 'either-or' proposition. This maybe needs some work to allow overlays with weapon models but as originally implemented this just won't work.
if (smf && !hudModelStep) continue;
if (!smf && hudModelStep) continue;
Expand Down
8 changes: 4 additions & 4 deletions src/rendering/swrenderer/r_swcolormaps.cpp
Expand Up @@ -516,11 +516,11 @@ CCMD (testfade)
{
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
{
color = V_GetColorFromString (NULL, colorstring);
color = V_GetColorFromString (colorstring);
}
else
{
color = V_GetColorFromString (NULL, argv[1]);
color = V_GetColorFromString (argv[1]);
}
for (auto Level : AllLevels())
{
Expand Down Expand Up @@ -550,11 +550,11 @@ CCMD (testcolor)
{
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
{
color = V_GetColorFromString (NULL, colorstring);
color = V_GetColorFromString (colorstring);
}
else
{
color = V_GetColorFromString (NULL, argv[1]);
color = V_GetColorFromString (argv[1]);
}
if (argv.argc() > 2)
{
Expand Down

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