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- get the timer used for animation only once at the very beginning of…
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… the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation.
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coelckers committed Nov 12, 2017
1 parent 0289d9a commit 93e9c38
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Showing 7 changed files with 11 additions and 11 deletions.
2 changes: 1 addition & 1 deletion src/d_main.cpp
Expand Up @@ -808,7 +808,7 @@ void D_Display ()
// [ZZ] execute event hook that we just started the frame
//E_RenderFrame();
//
Renderer->RenderView(&players[consoleplayer]);
Renderer->RenderView(&players[consoleplayer], nowtime);

if ((hw2d = screen->Begin2D(viewactive)))
{
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2 changes: 1 addition & 1 deletion src/gl/renderer/gl_renderer.h
Expand Up @@ -171,7 +171,7 @@ class FGLRenderer
unsigned char *GetTextureBuffer(FTexture *tex, int &w, int &h);
void SetupLevel();

void RenderView(player_t* player);
void RenderView(player_t* player, unsigned int nowtime);

void RenderScreenQuad();
void PostProcessScene(int fixedcm);
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10 changes: 5 additions & 5 deletions src/gl/scene/gl_scene.cpp
Expand Up @@ -878,7 +878,7 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f
//
//-----------------------------------------------------------------------------

void FGLRenderer::RenderView (player_t* player)
void FGLRenderer::RenderView (player_t* player, unsigned int nowtime)
{
checkBenchActive();

Expand All @@ -891,7 +891,7 @@ void FGLRenderer::RenderView (player_t* player)
// Get this before everything else
if (cl_capfps || r_NoInterpolate) r_viewpoint.TicFrac = 1.;
else r_viewpoint.TicFrac = I_GetTimeFrac (&r_viewpoint.FrameTime);
gl_frameMS = I_MSTime();
gl_frameMS = nowtime;

P_FindParticleSubsectors ();

Expand Down Expand Up @@ -984,7 +984,7 @@ void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width,
struct FGLInterface : public FRenderer
{
void Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;
void RenderView(player_t *player) override;
void RenderView(player_t *player, unsigned int nowtime) override;
void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;
void StartSerialize(FSerializer &arc) override;
void EndSerialize(FSerializer &arc) override;
Expand Down Expand Up @@ -1075,9 +1075,9 @@ void FGLInterface::WriteSavePic (player_t *player, FileWriter *file, int width,
//
//===========================================================================

void FGLInterface::RenderView(player_t *player)
void FGLInterface::RenderView(player_t *player, unsigned int nowtime)
{
GLRenderer->RenderView(player);
GLRenderer->RenderView(player, nowtime);
}

//===========================================================================
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2 changes: 1 addition & 1 deletion src/gl/scene/gl_scenedrawer.h
Expand Up @@ -60,7 +60,7 @@ class GLSceneDrawer
void CheckViewArea(vertex_t *v1, vertex_t *v2, sector_t *frontsector, sector_t *backsector);

sector_t *RenderViewpoint(AActor * camera, GL_IRECT * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
void RenderView(player_t *player);
void RenderView(player_t *player, unsigned int nowtime);
void WriteSavePic(player_t *player, FileWriter *file, int width, int height);

void DrawPSprite(player_t * player, DPSprite *psp, float sx, float sy, bool hudModelStep, int OverrideShader, bool alphatexture);
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2 changes: 1 addition & 1 deletion src/r_renderer.h
Expand Up @@ -29,7 +29,7 @@ struct FRenderer
virtual void Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist) = 0;

// render 3D view
virtual void RenderView(player_t *player) = 0;
virtual void RenderView(player_t *player, unsigned int nowtime) = 0;

// Remap voxel palette
virtual void RemapVoxels() {}
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2 changes: 1 addition & 1 deletion src/swrenderer/r_swrenderer.cpp
Expand Up @@ -170,7 +170,7 @@ void FSoftwareRenderer::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &
}
}

void FSoftwareRenderer::RenderView(player_t *player)
void FSoftwareRenderer::RenderView(player_t *player, unsigned int /*nowtime*/)
{
if (r_polyrenderer)
{
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2 changes: 1 addition & 1 deletion src/swrenderer/r_swrenderer.h
Expand Up @@ -13,7 +13,7 @@ struct FSoftwareRenderer : public FRenderer
void Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;

// render 3D view
void RenderView(player_t *player) override;
void RenderView(player_t *player, unsigned int nowtime) override;

// Remap voxel palette
void RemapVoxels() override;
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