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- precache switch textures from ANIMATED lump
For example, SW1SKULL and SW2SKULL switches are animated in TNT: Evilution Their frames are defined in ANIMATED lump which is old BOOM binary format Textures other than base were not cached because the corresponding switch definitions (in ANIMDEFS lump) have one frame only and BOOM style animations were not taken into account https://forum.zdoom.org/viewtopic.php?t=66652
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