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- fixed scale setup for multipatch textures.
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coelckers committed Jun 2, 2020
1 parent f118cd7 commit f91958e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/common/textures/multipatchtexturebuilder.cpp
Expand Up @@ -141,7 +141,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
buildinfo.texture->SetSize(buildinfo.Width, buildinfo.Height);
buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]); // These are needed for construction of other multipatch textures.
buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]);
buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X);
buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
TexMan.AddGameTexture(buildinfo.texture);
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