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sundile_rs

A field of rotated cubes with "Hello, Text!" written over it

Sundile is a rendering engine written in Rust. It utilizes WGPU as its graphics backend and is WASM compatible.

Live examples are available on my website.

Features

  • Asset creation and importing
  • Model rendering
  • Quad rendering
  • Text rendering
  • Shader support
  • Native builds
  • Exports to WASM (runs in the browser)

WIP

  • Clippy linting - Most of this is old code! I've learned a lot since then, but may not have the time to update it all.
  • Multithreading - core crate overhaul
  • Models only support diffuse and specular textures for now
  • Need to integrate with an ECS

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Modular, Extensible Rust Game Engine / Framework

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