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To Do: Annotate code for a better understanding of game and development.

Review and elaborate on game mechanics from source.

EQClassic source code from January 1st, 2010 - For EverQuest Trilogy (big box)

Online Documention: http://erfg12.github.io/EQClassic/

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Known Issues

  • NPCs will not spawn without the map files being present in the /maps/maps folder.
  • NPCs will not roam unless specified in the database their roam range, and nodes placed in game.
  • Players will have to use EQW.exe to connect. The patchme suffix will get you disconnected.

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EQClassic source code from 2010. EverQuest Trilogy Server Emulator.

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  • C++ 92.3%
  • C 7.5%
  • Other 0.2%