A web game built using the Canvas API in HTML5. Requires minimal effort, and great for killing boredom.
Click here for a demo!
Place the target anywhere on the canvas, and capture as many balls as possible. At any given level, you need to capture a minimum number of balls in order to advance to the next level.
The score increment starts with 10, and increases by a multiple of 10 with each successive collision. The larger the chain reaction you create, the more points you score!
- HTML5
- CSS3
- JavaScript
This game is designed to be mobile and tablet-friendly.
However, please note that the difficulty level of the game is relatively higher on mobile and tablet devices due to the larger size of the canvas playing area.
I am currently working on improving the responsive design for mobile devices.
- Audio features do not properly load on mobile devices.
- Sound effects: SoundBible.com
- Target icon: ShareIcon.net
- GitHub logo: GitHub Inc.