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alexbatalov committed Feb 9, 2023
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2 changes: 2 additions & 0 deletions .clang-format
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BasedOnStyle: WebKit
AllowShortIfStatementsOnASingleLine: WithoutElse
9 changes: 9 additions & 0 deletions .editorconfig
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root = true

[*]
charset = utf-8
end_of_line = lf
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_white_space = true
24 changes: 24 additions & 0 deletions .gitattributes
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# Force LF
*.c text eol=lf
*.cc text eol=lf
*.cmake text eol=lf
*.gradle text eol=lf
*.h text eol=lf
*.java text eol=lf
*.json text eol=lf
*.md text eol=lf
*.plist text eol=lf
*.pro text eol=lf
*.properties text eol=lf
*.xml text eol=lf
*.yml text eol=lf
.clang-format text eol=lf
.editorconfig text eol=lf
.gitattributes text eol=lf
.gitignore text eol=lf
gradlew text eol=lf
CMakeLists.txt text eol=lf
LICENSE text eol=lf

# Force CRLF
*.bat text eol=crlf
271 changes: 271 additions & 0 deletions .github/workflows/ci-build.yml
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name: Build

on:
push:
branches:
- main
pull_request:
types:
- opened
- synchronize

defaults:
run:
shell: bash

jobs:
static-analysis:
name: Static analysis

runs-on: ubuntu-latest

steps:
- name: Install
run: |
sudo apt update
sudo apt install cppcheck
- name: Clone
uses: actions/checkout@v3

- name: cppcheck
run: cppcheck --std=c++17 src/

android:
name: Android

runs-on: ubuntu-latest

steps:
- name: Clone
uses: actions/checkout@v3

- name: Setup Java
uses: actions/setup-java@v2
with:
distribution: temurin
java-version: 11
cache: gradle

- name: Cache cmake build
uses: actions/cache@v3
with:
path: os/android/app/.cxx
key: android-cmake-v1

- name: Setup signing config
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
run: |
cd os/android
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > debug.keystore
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > debug-keystore.properties
env:
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_FILE_BASE64 }}
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_PROPERTIES_FILE_BASE64 }}

- name: Build
run: |
cd os/android
./gradlew assembleDebug
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout-ce-debug.apk
path: os/android/app/build/outputs/apk/debug/app-debug.apk
retention-days: 7

ios:
name: iOS

runs-on: macos-11

steps:
- name: Clone
uses: actions/checkout@v3

- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: ios-cmake-v1

- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
# TODO: Should be a part of packaging.
- name: Prepare for uploading
run: |
cp build/fallout-ce.zip build/fallout-ce.ipa
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout-ce.ipa
path: build/fallout-ce.ipa
retention-days: 7

linux:
name: Linux (${{ matrix.arch }})

runs-on: ubuntu-20.04

strategy:
fail-fast: false
matrix:
arch:
- x86
- x64

steps:
- name: Clone
uses: actions/checkout@v3

- name: Dependencies (x86)
if: matrix.arch == 'x86'
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
- name: Dependencies (x64)
if: matrix.arch == 'x64'
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v1

- name: Configure (x86)
if: matrix.arch == 'x86'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
# EOL
- name: Configure (x64)
if: matrix.arch == 'x64'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(nproc) \
# EOL
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout-ce-linux-${{ matrix.arch }}
path: build/fallout-ce
retention-days: 7

macos:
name: macOS

runs-on: macos-11

steps:
- name: Clone
uses: actions/checkout@v3

- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: macos-cmake-v3

- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout-ce-macos.dmg
path: build/fallout-ce.dmg
retention-days: 7

windows:
name: Windows (${{ matrix.arch }})

runs-on: windows-2019

strategy:
fail-fast: false
matrix:
include:
- arch: x86
generator-platform: Win32
- arch: x64
generator-platform: x64

steps:
- name: Clone
uses: actions/checkout@v3

- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v1

- name: Configure
run: |
cmake \
-B build \
-G "Visual Studio 16 2019" \
-A ${{ matrix.generator-platform }} \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
# EOL
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout-ce-windows-${{ matrix.arch }}
path: build/RelWithDebInfo/fallout-ce.exe
retention-days: 7

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