aquarion/Plank
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<?PHP /* This is Piracy Inc, and I wrote it. I am Nicholas Avenell, it is 25th January (I'll be 28 tomorrow) and this is the third restart of the game. It started as a formula one racing game, became a pirate racing game, and eventually just a pirate game. One day I hope to write the racing game, I suppose. Anyway, I originally wrote the first bits of racr in PHP, shifted to Django for the Pirate version, and now I'm back onto PHP because I want this to be managable, and because I'm still learning Django I find myself having to go back and rewrite things as I understand them better. PHP I'm better at. I'm also not using a framework (look, ma, no wires) because I haven't found one that doesn't fill up the world with crap I don't need or - and this is why I just deleted CodeIgniter - doesn't work the way I want web applications to. See how long this lasts. (25th Jan 2009, 11:30) ********************* A note on classnames: ********************* Plank is the name of the "framework" or system code. PInc is the name of the game and application code. Rule of thumb for what belongs where is that Plank_ stuff I expect to reuse. Yes, I know I lasted less than five hours before realising I was writing my own framework. In structure it's like the way we were using Zend Framework at trutap with a bit of the bits of Django I like enough to include (One of the reasons for the Zend similarity is that it means I can pull in bits of Zend for bits I don't want to write.) */
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Plank is a php framework, because the world doesn't have enough of those.
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