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separated the player minimap rendering part of the show(...) function…
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… (I'll split it in 3) and fixed #64. The blur borders part was causing the issue.
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LordSk committed Apr 3, 2013
1 parent dcb4184 commit 1dedf59
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Showing 3 changed files with 576 additions and 123 deletions.
2 changes: 1 addition & 1 deletion src/core/ArxGame.cpp
Expand Up @@ -1622,7 +1622,7 @@ void ArxGame::renderLevel() {
long SHOWLEVEL = ARX_LEVELS_GetRealNum(CURRENTLEVEL);

if(SHOWLEVEL >= 0 && SHOWLEVEL < 32)
g_miniMap.show(SHOWLEVEL, 1, 1);
g_miniMap.showPlayerMiniMap(SHOWLEVEL);
}

//-------------------------------------------------------------------------
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