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Tweak portrait render zone in the new game screen
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This was originally implemented by Nuky in arx-fatalis-fixed/r30.

See: task #276
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Nuky authored and dscharrer committed May 6, 2013
1 parent 0c69aa6 commit 30dc618
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/gui/Interface.cpp
Expand Up @@ -5955,8 +5955,8 @@ void ARX_INTERFACE_ManageOpenedBook()
Rect rec;
if (BOOKZOOM) {

rec = Rect(s32((118.f + BOOKDECX) * Xratio), s32((69.f + BOOKDECY) * Yratio),
s32((280.f + BOOKDECY) * Xratio), s32((310.f + BOOKDECY) * Yratio));
rec = Rect(s32((120.f + BOOKDECX) * Xratio), s32((69.f + BOOKDECY) * Yratio),
s32((330.f + BOOKDECX) * Xratio), s32((300.f + BOOKDECY) * Yratio));
GRenderer->Clear(Renderer::DepthBuffer, Color::none, 1.f, 1, &rec);

if(ARXmenu.currentmode != AMCM_OFF) {
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