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Script: Remove unnecessary extra hitbox detection for player
v2: Keep the 10 unit offset for the player, add changelog entry This change affects the following scripts: graph/obj3d/interactive/fix_inter/elevator_plateau/elevator_plateau.asl The player no longer takes damage if on top of the elevater AND inside the damage zone but this condition is impossible as the check is executed when the elevator is on top of the damage zone. And if the condition were possible, this would be a bug fix. graph/obj3d/interactive/fix_inter/pressurepad_gob/pressurepad_gob_0010/pressurepad_gob.asl The affected code is unreachable. graph/obj3d/interactive/fix_inter/pressurepad_gob/pressurepad_gob_0021/pressurepad_gob.asl graph/obj3d/interactive/fix_inter/pressurepad_gob/pressurepad_gob_0022/pressurepad_gob.asl graph/obj3d/interactive/fix_inter/pressurepad_gob/pressurepad_gob_0023/pressurepad_gob.asl graph/obj3d/interactive/fix_inter/pressurepad_gob/pressurepad_gob_0024/pressurepad_gob.asl An additional IF (§levitate == 1) ACCEPT check is executed but this check is redundant so there is no noticeable change. Signed-off-by: Daniel Scharrer <daniel@constexpr.org>
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