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azhirnov/FrameGraph-Samples

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FrameGraph Samples

Ray tracing

Experiments with ray tracing extension.

  • Order independent transparency
  • Refraction
  • Reflection
  • PBR image

used glTF Sponza from glTF-Sample-Models

Particles

Particles in gravitational and magnetic fields. image

Planet rendering

  • Identity projection
  • Tangential projection
  • Displacement mapping
  • Atmosphere rendering
  • Procedural textures
  • Dynamic LODs

Shadertoy

Some shaders from Shadertoy.

  • Manual camera
  • VR
  • Offline renderer

Vulkan samples

Here are some prototypes of new features written on a pure Vulkan API before they are added to FrameGraph.

  • Async compute
  • Performace tests: Clear image, Generate mipmaps
  • Ray tracing extension (Nvidia only)
  • Sparse image
  • Shading rate image extension (RTX only)
  • Mesh shader extension (RTX only)
  • Image footpring extension (RTX only)
  • Fragment shader barycentric extension (RTX only)