Aspiring wizard of the GPU arts. Formerly humanities, UCLA. C++, C#, CUDA, DX12, Vulkan.
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GPUSorting
GPUSorting PublicOneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
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GPUPrefixSums
GPUPrefixSums PublicA nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.
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