Weird Rendering Order #13298
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
0.13.1
General information
AdapterInfo { name: "NVIDIA GeForce GTX 1070 Ti", vendor: 4318, device: 7042, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.23", backend: Vulkan }
What I try to achieve
I have made a chunk that has cubes that use "global lattice voxels"
The problem
The ordering is wrong or some weird bug that I can't understand probably how the normals are implied. sometimes the texture Image is transparent and some time is not.
Here I changed the normals to be wrong to see the difference
weird.stuff.-.Trim.mp4
when done "currently" (all normals looking up) (it should be seen from both sides )
Nations.2024.05.09.-.15.52.33.06.mp4
Additional information
Some normals are not current for viewing easily when I create StandardMaterial I use the double-sided to be true and cull_mode to None which enables rendering both ways
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