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Specular from area lights is disproportionately bright
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13327
opened May 11, 2024 by
DGriffin91
KHR_lights_punctual spot light range not interpeted correctly
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13319
opened May 10, 2024 by
DGriffin91
Lights with radius overlapping with mesh result in sharp specular cutoff
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13318
opened May 10, 2024 by
DGriffin91
9-Slices don't update when using RenderAssetUsages::RENDER_WORLD
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13316
opened May 10, 2024 by
s-puig
game_menu example took 93% of cpu
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13314
opened May 10, 2024 by
adals
There should be some kind of error for spawning a scene handle without a A new feature
S-Needs-Triage
This issue needs to be labelled
SceneBundle
.
C-Enhancement
#13313
opened May 10, 2024 by
mintlu8
Bevy Preferences API
A-App
Bevy apps and plugins
C-Enhancement
A new feature
#13311
opened May 10, 2024 by
viridia
Add a standardized way to track simulation time for interoperability
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13306
opened May 9, 2024 by
NiseVoid
Phantom key presses on window focus change (alt+tab, etc)
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13299
opened May 9, 2024 by
hut
Weird Rendering Order
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13298
opened May 9, 2024 by
itsmeagainlamo
init_gizmo_group
silently ignores missing RenderApp
if in wrong order
C-Bug
#13294
opened May 9, 2024 by
RubenArtmann
Not a precise copy of the texture Image
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13290
opened May 9, 2024 by
itsmeagainlamo
Some KTX2 Images fail to load
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13289
opened May 9, 2024 by
DGriffin91
OwningPtr should impl From<Box<T>>
A-Pointers
Relating to Bevy pointer abstractions
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
#13287
opened May 9, 2024 by
dmyyy
transmission renders black on macOS
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
O-MacOS
Specific to the MacOS (Apple) desktop operating system
ci setup
command
A-Build-System
#13282
opened May 8, 2024 by
BD103
Remove Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot more forward until something else changes
X-Uncontroversial
This work is generally agreed upon
check-cfg
when Rust 1.80 is released
A-Build-System
#13268
opened May 7, 2024 by
BD103
Mesh2d improvements tracking issues
C-Tracking-Issue
An issue that collects information about a broad development initiative
#13265
opened May 6, 2024 by
IceSentry
7 tasks
PlaneMeshBuilder
should include a configurable amount of subdivision for the mesh
A-Math
#13258
opened May 6, 2024 by
EmiOnGit
Removing image crate from wasm builds
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Web
Specific to web (WASM) builds
S-Blocked
This cannot more forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#13247
opened May 5, 2024 by
valaphee
Make A new feature
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
bevy_time
optionally depend on bevy_reflect
C-Enhancement
#13246
opened May 5, 2024 by
notmd
Bevy can't render default shapes if An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
bevy_render
has shader_format_glsl
enabled.
C-Bug
#13232
opened May 4, 2024 by
jimvdl
Window despawns during Update schedule
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13231
opened May 4, 2024 by
gcx11
bevy_reflect::List::iter wraps silently on release
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13230
opened May 4, 2024 by
TheNeikos
Allow external plugins to intervene more deeply in the rendering process of Sprite (Mesh2d).
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13229
opened May 4, 2024 by
443eb9
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