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Issues list

Specular from area lights is disproportionately bright A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13327 opened May 11, 2024 by DGriffin91
KHR_lights_punctual spot light range not interpeted correctly A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13319 opened May 10, 2024 by DGriffin91
Lights with radius overlapping with mesh result in sharp specular cutoff C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13318 opened May 10, 2024 by DGriffin91
9-Slices don't update when using RenderAssetUsages::RENDER_WORLD C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13316 opened May 10, 2024 by s-puig
game_menu example took 93% of cpu A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13314 opened May 10, 2024 by adals
Bevy Preferences API A-App Bevy apps and plugins C-Enhancement A new feature
#13311 opened May 10, 2024 by viridia
Add a standardized way to track simulation time for interoperability C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13306 opened May 9, 2024 by NiseVoid
Phantom key presses on window focus change (alt+tab, etc) C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13299 opened May 9, 2024 by hut
Weird Rendering Order C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13298 opened May 9, 2024 by itsmeagainlamo
init_gizmo_group silently ignores missing RenderApp if in wrong order C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13294 opened May 9, 2024 by RubenArtmann
Not a precise copy of the texture Image C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13290 opened May 9, 2024 by itsmeagainlamo
Some KTX2 Images fail to load C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13289 opened May 9, 2024 by DGriffin91
OwningPtr should impl From<Box<T>> A-Pointers Relating to Bevy pointer abstractions A-Reflection Runtime information about types C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#13287 opened May 9, 2024 by dmyyy
transmission renders black on macOS A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this! O-MacOS Specific to the MacOS (Apple) desktop operating system
#13284 opened May 8, 2024 by mockersf 0.14
ci setup command A-Build-System Related to build systems or continuous integration C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#13282 opened May 8, 2024 by BD103
Remove check-cfg when Rust 1.80 is released A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot more forward until something else changes X-Uncontroversial This work is generally agreed upon
#13268 opened May 7, 2024 by BD103
Mesh2d improvements tracking issues C-Tracking-Issue An issue that collects information about a broad development initiative
#13265 opened May 6, 2024 by IceSentry
7 tasks
PlaneMeshBuilder should include a configurable amount of subdivision for the mesh A-Math Fundamental domain-agnostic mathematical operations C-Regression Functionality that used to work but no longer does. Add a test for this! C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13258 opened May 6, 2024 by EmiOnGit
Removing image crate from wasm builds A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-Web Specific to web (WASM) builds S-Blocked This cannot more forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#13247 opened May 5, 2024 by valaphee
Make bevy_time optionally depend on bevy_reflect C-Enhancement A new feature D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13246 opened May 5, 2024 by notmd
Bevy can't render default shapes if bevy_render has shader_format_glsl enabled. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13232 opened May 4, 2024 by jimvdl
Window despawns during Update schedule C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13231 opened May 4, 2024 by gcx11
bevy_reflect::List::iter wraps silently on release A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13230 opened May 4, 2024 by TheNeikos
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