You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Slices are computed in main world and it's not documented anywhere that it requires the image in main world. I think it's fair to say that this should be done in render world.
The text was updated successfully, but these errors were encountered:
Bevy version
22305ac
What you did
Run sprite_tile example, change texture asset usage to RENDER_WORLD.
What went wrong
Example animation never updates
Additional information
Slices are computed in main world and it's not documented anywhere that it requires the image in main world. I think it's fair to say that this should be done in render world.
The text was updated successfully, but these errors were encountered: