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Cocos2D-X

Cocos2D-X started supporting BlackBerry PlayBook in Mid-January 2012 with the 0.11.0 release. Releases after that fully support the platform, as shown by the changelogs in 0.12.0 and 0.13.0 beta.

If you are interested in using Cocos2D-X on the PlayBook, download it directly from cocos2d-x.org

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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cocos2d-x is an open-source, C++ based, mobile 2D game engine.

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