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* Fill values, links and images This commit fills in the template left by the previous commit * Replace Mathjax with code blocks Since GitHub doesn't allow Mathjax, the formula parts have been replaced with code blocks * Remove section on affine transformation It doesn't seem like the concept is used often, so postponed for now * Add basic explanation of convolution * Docs for Harris and Hessian The docs are written with a beginner in mind and has a basics section. The pictures and paper links are to be inserted. * Convert markdown to rst * Add some more relevant papers This commit cites and adds a link to paper about Hessian detector and a review paper about affine region detectors * Move to new concept name Space extrema detector doesn't seem to be a widespread usage of detector the detector class. There is a paper that uses "Affine region detector" term, which has quite a few citations * Fix mistakes in docs Fix mistakes related to terminology and algorithm steps * Add ip docs to index.rst Make sure ip docs are built and are in the final output * Fix formatting It seems like some lines are not properly formatted and rendered file containes unreadable lines. Fixed by not formatting it.
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Affine region detectors | ||
----------------------- | ||
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What is being detected? | ||
~~~~~~~~~~~~~~~~~~~~~~~ | ||
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Affine region is basically any region of the image | ||
that is stable under affine transformations. It can be | ||
edges under affinity conditions, corners (small patch of an image) | ||
or any other stable features. | ||
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-------------- | ||
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Available detectors | ||
~~~~~~~~~~~~~~~~~~~ | ||
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At the moment, the following detectors are implemented | ||
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- Harris detector | ||
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- Hessian detector | ||
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-------------- | ||
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Algorithm steps | ||
~~~~~~~~~~~~~~~ | ||
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Harris and Hessian | ||
^^^^^^^^^^^^^^^^^^ | ||
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Both are derived from a concept called Moravec window. Lets have a look | ||
at the image below: | ||
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.. figure:: ./Moravec-window-corner.png | ||
:alt: Moravec window corner case | ||
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Moravec window corner case | ||
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As can be noticed, moving the yellow window in any direction will cause | ||
very big change in intensity. Now, lets have a look at the edge case: | ||
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.. figure:: ./Moravec-window-edge.png | ||
:alt: Moravec window edge case | ||
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Moravec window edge case | ||
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In this case, intensity change will happen only when moving in | ||
particular direction. | ||
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This is the key concept in understanding how the two corner detectors | ||
work. | ||
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The algorithms have the same structure: | ||
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1. Compute image derivatives | ||
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2. Compute Weighted sum | ||
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3. Compute response | ||
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4. Threshold (optional) | ||
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Harris and Hessian differ in what **derivatives they compute**. Harris | ||
computes the following derivatives: | ||
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``HarrisMatrix = [(dx)^2, dxdy], [dxdy, (dy)^2]`` | ||
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(note that ``d(x^2)`` and ``(dy^2)`` are **numerical** powers, not gradient again). | ||
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The three distinct terms of a matrix can be separated into three images, | ||
to simplify implementation. Hessian, on the other hand, computes second | ||
order derivatives: | ||
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``HessianMatrix = [dxdx, dxdy][dxdy, dydy]`` | ||
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**Weighted sum** is the same for both. Usually Gaussian blur | ||
matrix is used as weights, because corners should have hill like | ||
curvature in gradients, and other weights might be noisy. | ||
Basically overlay weights matrix over a corner, compute sum of | ||
``s[i,j]=image[x + i, y + j] * weights[i, j]`` for ``i, j`` | ||
from zero to weight matrix dimensions, then move the window | ||
and compute again until all of the image is covered. | ||
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**Response computation** is a matter of choice. Given the general form | ||
of both matrices above | ||
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``[a, b][c, d]`` | ||
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One of the response functions is | ||
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``response = det - k * trace^2 = a * c - b * d - k * (a + d)^2`` | ||
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``k`` is called discrimination constant. Usual values are ``0.04`` - | ||
``0.06``. | ||
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The other is simply determinant | ||
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``response = det = a * c - b * d`` | ||
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**Thresholding** is optional, but without it the result will be | ||
extremely noisy. For complex images, like the ones of outdoors, for | ||
Harris it will be in order of 100000000 and for Hessian will be in order | ||
of 10000. For simpler images values in order of 100s and 1000s should be | ||
enough. The numbers assume ``uint8_t`` gray image. | ||
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To get deeper explanation please refer to following **paper**: | ||
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`Harris, Christopher G., and Mike Stephens. "A combined corner and edge | ||
detector." In Alvey vision conference, vol. 15, no. 50, pp. 10-5244. | ||
1988. <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.434.4816&rep=rep1&type=pdf>`__ | ||
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`Mikolajczyk, Krystian, and Cordelia Schmid. "An affine invariant interest point detector." In European conference on computer vision, pp. 128-142. Springer, Berlin, Heidelberg, 2002. <https://hal.inria.fr/inria-00548252/document>`__ | ||
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`Mikolajczyk, Krystian, Tinne Tuytelaars, Cordelia Schmid, Andrew Zisserman, Jiri Matas, Frederik Schaffalitzky, Timor Kadir, and Luc Van Gool. "A comparison of affine region detectors." International journal of computer vision 65, no. 1-2 (2005): 43-72. <https://hal.inria.fr/inria-00548528/document>`__ | ||
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Basics | ||
------ | ||
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Here are basic concepts that might help to understand documentation | ||
written in this folder: | ||
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Convolution | ||
~~~~~~~~~~~ | ||
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The simplest way to look at this is "tweaking the input so that it would | ||
look like the shape provided". What exact tweaking is applied depends on | ||
the kernel. | ||
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-------------- | ||
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Filters, kernels, weights | ||
~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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Those three words usually mean the same thing, unless context is clear | ||
about a different usage. Simply put, they are matrices, that are used to | ||
achieve certain effects on the image. Lets consider a simple one, 3 by 3 | ||
Scharr filter | ||
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``ScharrX = [1,0,-1][1,0,-1][1,0,-1]`` | ||
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The filter above, when convolved with a single channel image | ||
(intensity/luminance strength), will produce a gradient in X | ||
(horizontal) direction. There is filtering that cannot be done with a | ||
kernel though, and one good example is median filter (mean is the | ||
arithmetic mean, whereas median will be the center element of a sorted | ||
array). | ||
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-------------- | ||
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Derivatives | ||
~~~~~~~~~~~ | ||
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A derivative of an image is a gradient in one of two directions: x | ||
(horizontal) and y (vertical). To compute a derivative, one can use | ||
Scharr, Sobel and other gradient filters. | ||
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-------------- | ||
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Curvature | ||
~~~~~~~~~ | ||
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The word, when used alone, will mean the curvature that would be | ||
generated if values of an image would be plotted in 3D graph. X and Z | ||
axises (which form horizontal plane) will correspond to X and Y indices | ||
of an image, and Y axis will correspond to value at that pixel. By | ||
little stretch of an imagination, filters (another names are kernels, | ||
weights) could be considered an image (or any 2D matrix). A mean filter | ||
would draw a flat plane, whereas Gaussian filter would draw a hill that | ||
gets sharper depending on it's sigma value. |
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@simmplecoder I missed that during the review, but the listed pages must not contain file extensions
/cc @stefanseefeld