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broekens edited this page Feb 2, 2015 · 1 revision

gamygdala

An emotion engine for games based on the Gamygdala approach (with an eyewink to game and amygdala).

This is the main repository for the Gamygdala emotion engine. It is used for emotion simulation in NPCs or player controlled characters in games. For now we have luanch the javascript version of the system For more info visit the website (http://www.joostbroekens.com/gamygdala). You can read more there, and run the example code. The example code is based on the game engine Phaser from photonstorm (http://www.photonstorm.com/). Gamygdala itself is not dependent on Phaser, but we have created a Plugin so that easy integration is possible with the Phaser Plugin system.

Best Joost Broekens TU Delft

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