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blendtorch

blendtorch is a Python framework to seamlessly integrate Blender into PyTorch for deep learning from artificial visual data. We utilize Eevee, a new physically based real-time renderer, to synthesize images and annotations in real-time and thus avoid stalling model training in many cases.

If you find the project helpful, you consider citing it.

Feature summary

  • Data Generation: Stream distributed Blender renderings directly into PyTorch data pipelines in real-time for supervised learning and domain randomization applications. Supports arbitrary pickle-able objects to be send alongside images/videos. Built-in recording capability to replay data without Blender. Bi-directional communication channels allow Blender simulations to adapt during network training.
    More info [examples/datagen], [examples/compositor_normals_depth], [examples/densityopt]
  • OpenAI Gym Support: Create and run remotely controlled Blender gyms to train reinforcement agents. Blender serves as simulation, visualization, and interactive live manipulation environment.
    More info [examples/control]

The figure below visualizes the basic concept of blendtorch used in the context of generating artificial training data for a real-world detection task.


Fig 1: With Blendtorch, you are able to train your PyTorch modules on massively randomized artificial data generated by Blender simulations.

Getting started

  1. Read the installation instructions below
  2. To get started with blendtorch for training data training read [examples/datagen].
  3. To learn about using blendtorch for creating reinforcement training environments read [examples/control].

Prerequisites

This package has been tested with

  • Blender >= 2.83/2.91/3.0/3.1 (Python >= 3.7)
  • PyTorch >= 1.5/1.10 (Python >= 3.7)

running Windows 10 and Linux. Other versions might work as well, but have not been tested.

Installation

blendtorch is composed of two distinct sub-packages:

providing the PyTorch and Blender views on blendtorch. bendtorch.btt will be installed to your local Python environment, while blendtorch.btb will be installed to the Python environment that ships with Blender.

  1. Clone this repository

    git clone https://github.com/cheind/pytorch-blender.git <DST>
    
  2. Extend PATH

    Ensure Blender executable is in your environments lookup PATH. On Windows this can be accomplished by

    set PATH=c:\Program Files\Blender Foundation\Blender 2.91;%PATH%
    

    On Ubuntu when blender is installed using snap, the path may be included by adding the following line to your ~/.bashrc,

    export PATH=/snap/blender/current/${PATH:+:${PATH}}
    
  3. Complete Blender settings

    Open Blender at least once, and complete the initial settings. If this step is missed, some of the tests (especially the tests relating RL) will fail (Blender 2.91).

  4. Install blendtorch.btb

    Run

    blender --background --python <DST>/scripts/install_btb.py
    

    to blendtorch-btb into the Python environment bundled with Blender.

  5. Install blendtorch.btt

    Run

    pip install -e <DST>/pkg_pytorch
    

    installs blendtorch-btt into the Python environment that you intend to run PyTorch from.

  6. Install gym [optional]

    While not required, it is advised to install OpenAI gym if you intend to use blendtorch for reinforcement learning

    pip install gym
    
  7. Install dev requirements [optional]

    This step is optional. If you plan to run the unit tests

    pip install -r requirements_dev.txt
    pytest tests/
    

Troubleshooting

Run

blender --version

and check if the correct Blender version (>=2.83) is written to console. Next, ensure that blendtorch-btb installed correctly

blender --background --python-use-system-env --python-expr "import blendtorch.btb as btb; print(btb.__version__)"

which should print blendtorch version number on success. Next, ensure that blendtorch-btt installed correctly

python -c "import blendtorch.btt as btt; print(btt.__version__)"

which should print blendtorch version number on success.

Architecture

Please see [examples/datagen] and [examples/control] for an in-depth architectural discussion. Bi-directional communication is explained in [examples/densityopt].

Runtimes

The following tables show the mean runtimes per batch (8) and per image for a simple Cube scene (640x480xRGBA). See benchmarks/benchmark.py for details. The timings include rendering, transfer, decoding and batch collating. Reported timings are for Blender 2.8. Blender 2.9 performs equally well on this scene, but is usually faster for more complex renderings.

Blender Instances Runtime sec/batch Runtime sec/image Arguments
1 0.236 0.030 UI refresh
2 0.14 0.018 UI refresh
4 0.099 0.012 UI refresh
5 0.085 0.011 no UI refresh

Note: If no image transfer is needed, i.e in reinforcement learning of physical simulations, 2000Hz are easily achieved.

Cite

The code accompanies our academic work [1],[2] in the field of machine learning from artificial images. Please consider the following publications when citing blendtorch

@inproceedings{blendtorch_icpr2020_cheind,
    author = {Christoph Heindl, Lukas Brunner, Sebastian Zambal and Josef Scharinger},
    title = {BlendTorch: A Real-Time, Adaptive Domain Randomization Library},
    booktitle = {
        1st Workshop on Industrial Machine Learning 
        at International Conference on Pattern Recognition (ICPR2020)
    },
    year = {2020},
}

@inproceedings{robotpose_etfa2019_cheind,
    author={Christoph Heindl, Sebastian Zambal, Josef Scharinger},
    title={Learning to Predict Robot Keypoints Using Artificially Generated Images},
    booktitle={
        24th IEEE International Conference on 
        Emerging Technologies and Factory Automation (ETFA)
    },    
    year={2019}
}

Caveats

  • Despite offscreen rendering is supported in Blender 2.8x it requires a UI frontend and thus cannot run in --background mode. If your application does not require offscreen renderings you may enable background usage (see tests/ for examples).
  • The renderings produced by Blender are by default in linear color space and thus will appear darker than expected when displayed.