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check max mipmap level for texture creation #16783

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jcyuan
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@jcyuan jcyuan commented Mar 9, 2024

check max level count
actually there is already a function getLevelCount in the GFXTexture.cpp to calculate the max count, but i didn't move this function to somewhere for common use because not sure where should i put it.

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github-actions bot commented Mar 9, 2024

Interface Check Report

This pull request does not change any public interfaces !

@@ -104,7 +104,8 @@ void TextureValidator::doInit(const TextureInfo &info) {
}

if (hasFlag(info.flags, TextureFlagBit::GEN_MIPMAP)) {
CC_ASSERT(info.levelCount > 1);
auto maxLevelCount = std::floor(std::log2(std::max({ info.width, info.height, info.depth }))) + 1;
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I think don't have to +1 for some situations, for example std::max({ info.width, info.height, info.depth }) == 8.

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check here:

uint32_t getLevelCount(uint32_t width, uint32_t height) {
return static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
}

and this method actually could be moved to somewhere for common use.

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Got it, I think it is better to use _actor->getLevelCount() to get the value. And we may fix the logic of _actor->getLevelCount() in future.

@minggo minggo deleted the branch cocos:v3.8.3 May 16, 2024 02:51
@minggo minggo closed this May 16, 2024
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2 participants