Skip to content

Commit

Permalink
fixed #538, xcode template for cocos2d-x lua project
Browse files Browse the repository at this point in the history
  • Loading branch information
Walzer committed Jun 24, 2011
1 parent fa671c4 commit 70b4d70
Show file tree
Hide file tree
Showing 22 changed files with 762 additions and 220 deletions.
2 changes: 1 addition & 1 deletion install-templates-xcode.sh
Expand Up @@ -311,7 +311,7 @@ copy_xcode4_project_templates(){
echo ...copying lua files
copy_files lua "$LIBS_DIR"
copy_files LICENSE.lua "$LIBS_DIR"
copy_files LICENSE.lua++ "$LIBS_DIR"
copy_files LICENSE.tolua++ "$LIBS_DIR"

echo done!

Expand Down
@@ -1,4 +1,4 @@
#include "___PROJECTNAMEASIDENTIFIER___AppDelegate.h"
#include "AppDelegate.h"

#include "cocos2d.h"

Expand Down Expand Up @@ -74,7 +74,7 @@ bool AppDelegate::applicationDidFinishLaunching()
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());

// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// pDirector->enableRetinaDisplay(true);

// turn on display FPS
pDirector->setDisplayFPS(true);
Expand Down Expand Up @@ -132,7 +132,6 @@ bool AppDelegate::applicationDidFinishLaunching()
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
printf("%s", path.c_str());
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeScriptFile(path.c_str());
Expand Down
@@ -1,5 +1,5 @@
#ifndef ___PROJECTNAMEASIDENTIFIER___AppDelegate_H__
#define ___PROJECTNAMEASIDENTIFIER___AppDelegate_H__
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_

#include "CCApplication.h"
#include "LuaEngine.h"
Expand Down Expand Up @@ -43,5 +43,5 @@ class AppDelegate : private cocos2d::CCApplication
LuaEngine* m_pLuaEngine;
};

#endif // ___PROJECTNAMEASIDENTIFIER___AppDelegate_H__
#endif // _APP_DELEGATE_H_

165 changes: 92 additions & 73 deletions template/xcode3/cocos2d-x_lua_app/Resource/hello.lua
@@ -1,127 +1,146 @@
g_Scene = cocos2d.CCScene:node()
pSprite = cocos2d.CCSprite:spriteWithFile("90001.jpg")
pSprite:setPosition(cocos2d.CCPoint(300, 400))
-- create scene & layer
layerFarm = cocos2d.CCLayer:node()
layerFarm:setIsTouchEnabled(true)

pLayer = cocos2d.CCLayer:node()
pLayer:setIsTouchEnabled(true)
pLayer:setAnchorPoint(cocos2d.CCPoint(0,0))
pLayer:setPosition( cocos2d.CCPoint(0, -300) )
pLayer:addChild(pSprite)
g_Scene:addChild(pLayer)
layerMenu = cocos2d.CCLayer:node()

sceneGame = cocos2d.CCScene:node()
sceneGame:addChild(layerFarm)
sceneGame:addChild(layerMenu)

winSize = cocos2d.CCDirector:sharedDirector():getWinSize()

-- add in farm background
spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
layerFarm:addChild(spriteFarm)

-- touch handers
pointBegin = nil

function btnTouchMove(e)
cocos2d.CCLuaLog("mousemove")
cocos2d.CCLuaLog("btnTouchMove")
if pointBegin ~= nil then
local v = e[1]
local pointMove = v:locationInView(v:view())
pointMove = cocos2d.CCDirector:sharedDirector():convertToGL(pointMove)
local positionCurrent = layerFarm.__CCNode__:getPosition()
layerFarm.__CCNode__:setPosition(cocos2d.CCPoint(positionCurrent.x + pointMove.x - pointBegin.x, positionCurrent.y + pointMove.y - pointBegin.y))
pointBegin = pointMove
end
end

function btnTouchBegin(e)
cocos2d.CCLuaLog("btnTouchBegin")
for k,v in ipairs(e) do
pointBegin = v:locationInView(v:view())
pointBegin = cocos2d.CCDirector:sharedDirector():convertToGL(pointBegin)
cocos2d.CCLuaLog("btnTouchBegin, x= %d, y = %d", pointBegin.x, pointBegin.y)
end
end

function btnTouchEnd(e)
cocos2d.CCLuaLog("btnTouchEnd")
touchStart = nil
end

-- regiester touch handler
pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")

-- add a menu
menuItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
menuItem:setAnchorPoint(cocos2d.CCPoint(0,0))
menuItem:setPosition( cocos2d.CCPoint(100, 200) )
menuItem:registerScriptHandler("CloseMenu")
pMenu = cocos2d.CCMenu:menuWithItem(menuItem)
pMenu:setPosition( cocos2d.CCPoint(1000, 200) )
g_Scene:addChild(pMenu)

function CloseMenu()
pMenu:setPosition(cocos2d.CCPoint(1000, 200) )
end

function PopMenu()
pMenu:setPosition( cocos2d.CCPoint(0, -100) )
end
-- regiester touch handlers
layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")

pCloseItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
pCloseItem:setPosition( cocos2d.CCPoint(30, 40) )
pCloseItem:registerScriptHandler("PopMenu")
pcloseMenu = cocos2d.CCMenu:menuWithItem(pCloseItem)
pcloseMenu:setPosition( cocos2d.CCPoint(30, 40) )
g_Scene:addChild(pcloseMenu)

-- add land sprite
for i=0,3,1 do
for j=0,1,1 do

landSprite = cocos2d.CCSprite:spriteWithFile("land1.png")
pLayer:addChild(landSprite)

landSprite:setAnchorPoint(cocos2d.CCPoint(0,0))
landSprite:setPosition(cocos2d.CCPoint(90+j*180 - i%2*90, 200+i*95/2))

spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
layerFarm:addChild(spriteLand)
spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
end
end



--crop
-- add crop

for i=0,3,1 do
for j=0,1,1 do

texturecrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop1.png")
framecrop = cocos2d.CCSpriteFrame:frameWithTexture(texturecrop, cocos2d.CCRectMake(0, 0, 105, 95))
spritecrop = cocos2d.CCSprite:spriteWithSpriteFrame(framecrop);
textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);

pLayer:addChild(spritecrop)
layerFarm:addChild(spriteCrop)

spritecrop:setAnchorPoint(cocos2d.CCPoint(0,0))
spritecrop:setPosition(cocos2d.CCPoint(45+90+j*180 - i%2*90, 25+200+i*95/2))
spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))

end
end

-- add the moving dog

FrameWidth = 105
FrameHeight = 95

textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))

nFrameWidth = 105
nFrameHeight = 95

texture = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog1.png")
frame0 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(0, 0, nFrameWidth, nFrameHeight))
frame1 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(nFrameWidth*1, 0, nFrameWidth, nFrameHeight))

spritedog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
spritedog:setPosition(cocos2d.CCPoint(300, 500))
pLayer:addChild(spritedog)

spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
layerFarm:addChild(spriteDog)

animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)

animFrames:addObject(frame0)
animFrames:addObject(frame1)

animation = cocos2d.CCAnimation:animationWithName("wait", 0.5, animFrames)

animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
spritedog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))


-- add a popup menu

function menuCallbackClosePopup()
menuPopup:setIsVisible(false)
end

menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
menuPopup:setIsVisible(false)
layerMenu:addChild(menuPopup)

-- add the left-bottom "tools" menu to invoke menuPopup

function menuCallbackOpenPopup()
menuPopup:setIsVisible(true)
end

menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
menuTools:setPosition( cocos2d.CCPoint(30, 40) )
layerMenu:addChild(menuTools)

cocos2d.CCDirector:sharedDirector():runWithScene(g_Scene)

function tick()

point = cocos2d.CCPoint(300, 500);
point = spritedog:getPosition();
point = spriteDog:getPosition();

if point.x > 600 then
if point.x > winSize.width then
point.x = 0
spritedog:setPosition(point)
spriteDog:setPosition(point)
else
point.x = point.x + 1
spritedog:setPosition(point)
spriteDog:setPosition(point)
end

end

cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)

-- run

cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
@@ -1 +1 @@
15ab4b09f881ec0585d0a25e7f4adb771a2f5881
c8cbd6aa2f9f570eda299b591f7b2903a4c954c7
33 changes: 33 additions & 0 deletions template/xcode3/cocos2d-x_lua_app/ios/AppController.h
@@ -0,0 +1,33 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/

@class RootViewController;

@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
UIWindow *window;
RootViewController *viewController;
}

@end

@@ -1,17 +1,35 @@
//
// HelloLuaAppController.mm
// HelloLua
//
// Created by Walzer on 11-6-15.
// Copyright __MyCompanyName__ 2011. All rights reserved.
//
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
#import "HelloLuaAppController.h"
#import "AppController.h"
#import "cocos2d.h"
#import "EAGLView.h"
#import "AppDelegate.h"

@implementation HelloLuaAppController
#import "RootViewController.h"

@implementation AppController

#pragma mark -
#pragma mark Application lifecycle
Expand All @@ -32,7 +50,14 @@ - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(
sharegroup: nil
multiSampling: NO
numberOfSamples: 0 ];
[window addSubview: __glView];

// Use RootViewController manage EAGLView
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
viewController.view = __glView;

// Set RootViewController to window
window.rootViewController = viewController;
[window makeKeyAndVisible];

[[UIApplication sharedApplication] setStatusBarHidden: YES];
Expand All @@ -41,6 +66,7 @@ - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(
return YES;
}


- (void)applicationWillResignActive:(UIApplication *)application {
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Expand Down Expand Up @@ -95,3 +121,4 @@ - (void)dealloc {


@end

0 comments on commit 70b4d70

Please sign in to comment.