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#401: document some commands in the Brush menu
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Matthew Mott committed Aug 2, 2022
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Expand Up @@ -430,6 +430,7 @@ floors or walls in succession. To match the height of an existing brush, simply
select (*Shift + Left click*) and deselect it (*ESC*) before drawing the new
brush.

[[BrushShapes]]
==== More complex brush shapes

Although each brush starts out as a six-sided cuboid, it doesn't have to stay
Expand Down Expand Up @@ -463,6 +464,7 @@ While these shapes can be useful for certain architectural modelling, remember
that brushes are always flat-shaded and are not generally a good substitute for
spheres or cones created with patches or static meshes.

[[CreatingARoom]]
==== Creating a room

Although it is not too difficult to create a hollow room by creating floor,
Expand Down Expand Up @@ -1834,6 +1836,25 @@ currently-selected entity. See <<ReparentingPrimitives,reparenting primitives>>.
*Select parent entities*:: Select the parent entity of the currently-selected
primitive. See <<ReparentingPrimitives,reparenting primitives>>.

=== Brush menu

*Prism...*:: Create an angular prism (extruded polygon) from the selected brush. See
<<BrushShapes,brush shapes>>.

*Cone...*:: Create a cone or pyramid from the selected brush. See <<BrushShapes,brush shapes>>.

*Sphere...*:: Create an approximation of a sphere from the selected brush. See
<<BrushShapes,brush shapes>>.

*CSG -> Make Hollow*:: Create a hollow room from the selected brush. See
<<CreatingARoom,creating a room>>.

*CSG -> Make Room*:: Create a hollow room from the selected brush, without any overlapping walls.
See <<CreatingARoom,creating a room>>.

*Make Detail / Make Structural*:: These options only exist to support legacy games, and are not
used in the Dark Mod.

== Configuring DarkRadiant

DarkRadiant offers a large number of configurable options which can be used to
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