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#5231: Breaking change, moving all brush, patch, and selection folder…
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…s to the core binary. This probably won't compile for a few commits to come.
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codereader committed May 27, 2020
1 parent 44239d8 commit 496af69
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Showing 146 changed files with 610 additions and 2 deletions.
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Expand Up @@ -9,7 +9,6 @@

#include "scenelib.h"
#include "patch/Patch.h"
#include "map/Map.h"
#include "ui/texturebrowser/TextureBrowser.h"
#include "ui/patch/PatchCreateDialog.h"
#include "xyview/GlobalXYWnd.h"
Expand All @@ -32,7 +31,7 @@ void constructPrefab(const AABB& aabb, const std::string& shader, EPatchPrefab e
GlobalSelectionSystem().setSelectedAll(false);

scene::INodePtr node(GlobalPatchModule().createPatch(patch::PatchDefType::Def2));
GlobalMap().findOrInsertWorldspawn()->addChildNode(node);
GlobalMapModule().findOrInsertWorldspawn()->addChildNode(node);

Patch* patch = Node_getPatch(node);
patch->setShader(shader);
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144 changes: 144 additions & 0 deletions tools/msvc/DarkRadiantCore.vcxproj
Expand Up @@ -19,6 +19,23 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\radiantcore\brush\Brush.cpp" />
<ClCompile Include="..\..\radiantcore\brush\BrushModule.cpp" />
<ClCompile Include="..\..\radiantcore\brush\BrushNode.cpp" />
<ClCompile Include="..\..\radiantcore\brush\csg\CSG.cpp" />
<ClCompile Include="..\..\radiantcore\brush\export\CollisionModel.cpp" />
<ClCompile Include="..\..\radiantcore\brush\Face.cpp" />
<ClCompile Include="..\..\radiantcore\brush\FaceInstance.cpp" />
<ClCompile Include="..\..\radiantcore\brush\FacePlane.cpp" />
<ClCompile Include="..\..\radiantcore\brush\FixedWinding.cpp" />
<ClCompile Include="..\..\radiantcore\brush\TexDef.cpp" />
<ClCompile Include="..\..\radiantcore\brush\TextureMatrix.cpp" />
<ClCompile Include="..\..\radiantcore\brush\TextureProjection.cpp" />
<ClCompile Include="..\..\radiantcore\brush\Winding.cpp" />
<ClCompile Include="..\..\radiantcore\clipper\BrushByPlaneClipper.cpp" />
<ClCompile Include="..\..\radiantcore\clipper\Clipper.cpp" />
<ClCompile Include="..\..\radiantcore\clipper\ClipPoint.cpp" />
<ClCompile Include="..\..\radiantcore\clipper\SplitAlgorithm.cpp" />
<ClCompile Include="..\..\radiantcore\eclass\Doom3EntityClass.cpp" />
<ClCompile Include="..\..\radiantcore\eclass\EClassManager.cpp" />
<ClCompile Include="..\..\radiantcore\entity\AngleKey.cpp" />
Expand Down Expand Up @@ -542,6 +559,13 @@
<ClCompile Include="..\..\radiantcore\particles\RenderableParticleBunch.cpp" />
<ClCompile Include="..\..\radiantcore\particles\RenderableParticleStage.cpp" />
<ClCompile Include="..\..\radiantcore\particles\StageDef.cpp" />
<ClCompile Include="..\..\radiantcore\patch\algorithm\General.cpp" />
<ClCompile Include="..\..\radiantcore\patch\algorithm\Prefab.cpp" />
<ClCompile Include="..\..\radiantcore\patch\Patch.cpp" />
<ClCompile Include="..\..\radiantcore\patch\PatchModule.cpp" />
<ClCompile Include="..\..\radiantcore\patch\PatchNode.cpp" />
<ClCompile Include="..\..\radiantcore\patch\PatchRenderables.cpp" />
<ClCompile Include="..\..\radiantcore\patch\PatchTesselation.cpp" />
<ClCompile Include="..\..\radiantcore\precompiled.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
Expand Down Expand Up @@ -573,10 +597,43 @@
<ClCompile Include="..\..\radiantcore\scenegraph\Octree.cpp" />
<ClCompile Include="..\..\radiantcore\scenegraph\SceneGraph.cpp" />
<ClCompile Include="..\..\radiantcore\scenegraph\SceneGraphFactory.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Curves.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Entity.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\General.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Group.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\GroupCycle.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\ModelFinder.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Patch.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Planes.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Primitives.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Shader.cpp" />
<ClCompile Include="..\..\radiantcore\selection\algorithm\Transformation.cpp" />
<ClCompile Include="..\..\radiantcore\selection\BestPoint.cpp" />
<ClCompile Include="..\..\radiantcore\selection\clipboard\Clipboard.cpp" />
<ClCompile Include="..\..\radiantcore\selection\group\SelectionGroupInfoFileModule.cpp" />
<ClCompile Include="..\..\radiantcore\selection\group\SelectionGroupManager.cpp" />
<ClCompile Include="..\..\radiantcore\selection\group\SelectionGroupModule.cpp" />
<ClCompile Include="..\..\radiantcore\selection\ManipulateMouseTool.cpp" />
<ClCompile Include="..\..\radiantcore\selection\ManipulationPivot.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\DragManipulator.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\ManipulatorBase.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\ManipulatorComponents.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\ModelScaleManipulator.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\RotateManipulator.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\ScaleManipulator.cpp" />
<ClCompile Include="..\..\radiantcore\selection\manipulators\TranslateManipulator.cpp" />
<ClCompile Include="..\..\radiantcore\selection\RadiantSelectionSystem.cpp" />
<ClCompile Include="..\..\radiantcore\selection\SelectedNodeList.cpp" />
<ClCompile Include="..\..\radiantcore\selection\SelectionMouseTools.cpp" />
<ClCompile Include="..\..\radiantcore\selection\selectionset\SelectionSet.cpp" />
<ClCompile Include="..\..\radiantcore\selection\selectionset\SelectionSetInfoFileModule.cpp" />
<ClCompile Include="..\..\radiantcore\selection\selectionset\SelectionSetManager.cpp" />
<ClCompile Include="..\..\radiantcore\selection\selectionset\SelectionSetModule.cpp" />
<ClCompile Include="..\..\radiantcore\selection\SelectionTest.cpp" />
<ClCompile Include="..\..\radiantcore\selection\shaderclipboard\ClosestTexturableFinder.cpp" />
<ClCompile Include="..\..\radiantcore\selection\shaderclipboard\ShaderClipboard.cpp" />
<ClCompile Include="..\..\radiantcore\selection\shaderclipboard\Texturable.cpp" />
<ClCompile Include="..\..\radiantcore\selection\TransformationVisitors.cpp" />
<ClCompile Include="..\..\radiantcore\settings\Game.cpp" />
<ClCompile Include="..\..\radiantcore\settings\GameManager.cpp" />
<ClCompile Include="..\..\radiantcore\settings\LanguageManager.cpp" />
Expand Down Expand Up @@ -604,6 +661,33 @@
<ClCompile Include="..\..\radiantcore\xmlregistry\XMLRegistry.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\radiantcore\brush\Brush.h" />
<ClInclude Include="..\..\radiantcore\brush\BrushClipPlane.h" />
<ClInclude Include="..\..\radiantcore\brush\BrushModule.h" />
<ClInclude Include="..\..\radiantcore\brush\BrushNode.h" />
<ClInclude Include="..\..\radiantcore\brush\BrushSettings.h" />
<ClInclude Include="..\..\radiantcore\brush\BrushVisit.h" />
<ClInclude Include="..\..\radiantcore\brush\csg\CSG.h" />
<ClInclude Include="..\..\radiantcore\brush\EdgeInstance.h" />
<ClInclude Include="..\..\radiantcore\brush\export\CollisionModel.h" />
<ClInclude Include="..\..\radiantcore\brush\export\Geometry.h" />
<ClInclude Include="..\..\radiantcore\brush\Face.h" />
<ClInclude Include="..\..\radiantcore\brush\FaceInstance.h" />
<ClInclude Include="..\..\radiantcore\brush\FacePlane.h" />
<ClInclude Include="..\..\radiantcore\brush\FixedWinding.h" />
<ClInclude Include="..\..\radiantcore\brush\PlanePoints.h" />
<ClInclude Include="..\..\radiantcore\brush\RenderableWireFrame.h" />
<ClInclude Include="..\..\radiantcore\brush\SelectableComponents.h" />
<ClInclude Include="..\..\radiantcore\brush\TexDef.h" />
<ClInclude Include="..\..\radiantcore\brush\TextureMatrix.h" />
<ClInclude Include="..\..\radiantcore\brush\TextureProjection.h" />
<ClInclude Include="..\..\radiantcore\brush\VertexInstance.h" />
<ClInclude Include="..\..\radiantcore\brush\VertexSelection.h" />
<ClInclude Include="..\..\radiantcore\brush\Winding.h" />
<ClInclude Include="..\..\radiantcore\clipper\BrushByPlaneClipper.h" />
<ClInclude Include="..\..\radiantcore\clipper\Clipper.h" />
<ClInclude Include="..\..\radiantcore\clipper\ClipPoint.h" />
<ClInclude Include="..\..\radiantcore\clipper\SplitAlgorithm.h" />
<ClInclude Include="..\..\radiantcore\eclass\Doom3EntityClass.h" />
<ClInclude Include="..\..\radiantcore\eclass\Doom3ModelDef.h" />
<ClInclude Include="..\..\radiantcore\eclass\EClassManager.h" />
Expand Down Expand Up @@ -753,6 +837,19 @@
<ClInclude Include="..\..\radiantcore\particles\RenderableParticleBunch.h" />
<ClInclude Include="..\..\radiantcore\particles\RenderableParticleStage.h" />
<ClInclude Include="..\..\radiantcore\particles\StageDef.h" />
<ClInclude Include="..\..\radiantcore\patch\algorithm\General.h" />
<ClInclude Include="..\..\radiantcore\patch\algorithm\Prefab.h" />
<ClInclude Include="..\..\radiantcore\patch\Patch.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchConstants.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchControl.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchControlInstance.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchModule.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchNode.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchRenderables.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchSavedState.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchSceneWalk.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchSettings.h" />
<ClInclude Include="..\..\radiantcore\patch\PatchTesselation.h" />
<ClInclude Include="..\..\radiantcore\precompiled.h" />
<ClInclude Include="..\..\radiantcore\Radiant.h" />
<ClInclude Include="..\..\radiantcore\commandsystem\CaseInsensitiveCompare.h" />
Expand Down Expand Up @@ -792,9 +889,56 @@
<ClInclude Include="..\..\radiantcore\scenegraph\OctreeNode.h" />
<ClInclude Include="..\..\radiantcore\scenegraph\SceneGraph.h" />
<ClInclude Include="..\..\radiantcore\scenegraph\SceneGraphFactory.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\CommandNotAvailableException.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Curves.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Entity.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\General.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Group.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\GroupCycle.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\ModelFinder.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Patch.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Planes.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Primitives.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\SelectionPolicies.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Shader.h" />
<ClInclude Include="..\..\radiantcore\selection\algorithm\Transformation.h" />
<ClInclude Include="..\..\radiantcore\selection\BasicSelectable.h" />
<ClInclude Include="..\..\radiantcore\selection\BestPoint.h" />
<ClInclude Include="..\..\radiantcore\selection\BestSelector.h" />
<ClInclude Include="..\..\radiantcore\selection\clipboard\Clipboard.h" />
<ClInclude Include="..\..\radiantcore\selection\Device.h" />
<ClInclude Include="..\..\radiantcore\selection\group\SelectionGroup.h" />
<ClInclude Include="..\..\radiantcore\selection\group\SelectionGroupInfoFileModule.h" />
<ClInclude Include="..\..\radiantcore\selection\group\SelectionGroupManager.h" />
<ClInclude Include="..\..\radiantcore\selection\ManipulateMouseTool.h" />
<ClInclude Include="..\..\radiantcore\selection\ManipulationPivot.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\ClipManipulator.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\DragManipulator.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\ManipulatorBase.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\ManipulatorComponents.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\ModelScaleManipulator.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\RotateManipulator.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\ScaleManipulator.h" />
<ClInclude Include="..\..\radiantcore\selection\manipulators\TranslateManipulator.h" />
<ClInclude Include="..\..\radiantcore\selection\OccludeSelector.h" />
<ClInclude Include="..\..\radiantcore\selection\Pivot2World.h" />
<ClInclude Include="..\..\radiantcore\selection\RadiantSelectionSystem.h" />
<ClInclude Include="..\..\radiantcore\selection\Rectangle.h" />
<ClInclude Include="..\..\radiantcore\selection\Remap.h" />
<ClInclude Include="..\..\radiantcore\selection\Renderables.h" />
<ClInclude Include="..\..\radiantcore\selection\SceneWalkers.h" />
<ClInclude Include="..\..\radiantcore\selection\SelectedNodeList.h" />
<ClInclude Include="..\..\radiantcore\selection\SelectionMouseTools.h" />
<ClInclude Include="..\..\radiantcore\selection\SelectionPool.h" />
<ClInclude Include="..\..\radiantcore\selection\selectionset\SelectionSet.h" />
<ClInclude Include="..\..\radiantcore\selection\selectionset\SelectionSetInfoFileModule.h" />
<ClInclude Include="..\..\radiantcore\selection\selectionset\SelectionSetManager.h" />
<ClInclude Include="..\..\radiantcore\selection\SelectionTest.h" />
<ClInclude Include="..\..\radiantcore\selection\shaderclipboard\ClosestTexturableFinder.h" />
<ClInclude Include="..\..\radiantcore\selection\shaderclipboard\ShaderClipboard.h" />
<ClInclude Include="..\..\radiantcore\selection\shaderclipboard\Texturable.h" />
<ClInclude Include="..\..\radiantcore\selection\SingleItemSelector.h" />
<ClInclude Include="..\..\radiantcore\selection\TransformationVisitors.h" />
<ClInclude Include="..\..\radiantcore\settings\Game.h" />
<ClInclude Include="..\..\radiantcore\settings\GameManager.h" />
<ClInclude Include="..\..\radiantcore\settings\LanguageManager.h" />
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