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#5934: Merge constructNormalShader() method into the call site
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codereader committed Apr 8, 2022
1 parent 3ac2c4e commit 4d37b11
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Showing 2 changed files with 1 addition and 11 deletions.
8 changes: 1 addition & 7 deletions radiantcore/rendersystem/backend/OpenGLShader.cpp
Expand Up @@ -735,12 +735,6 @@ void OpenGLShader::appendBlendLayer(const IShaderLayer::Ptr& layer)
#endif
}

// Construct a normal shader
void OpenGLShader::constructNormalShader()
{
constructFromMaterial(GlobalMaterialManager().getMaterial(_name));
}

void OpenGLShader::constructFromMaterial(const MaterialPtr& material)
{
assert(material);
Expand Down Expand Up @@ -782,7 +776,7 @@ void OpenGLShader::construct()
}

// Construct the shader from the material definition
constructNormalShader();
constructFromMaterial(GlobalMaterialManager().getMaterial(_name));
enableViewType(RenderViewType::Camera);
}

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4 changes: 0 additions & 4 deletions radiantcore/rendersystem/backend/OpenGLShader.h
Expand Up @@ -67,10 +67,6 @@ class OpenGLShader :

private:

// Construct shader passes from a regular shader (as opposed to a special
// built-in shader)
void constructNormalShader();

void constructFromMaterial(const MaterialPtr& material);

// Shader pass construction helpers
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