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#5566: Add alphatest support to the z-fill program (WIP)
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Original file line number | Diff line number | Diff line change |
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@@ -1,27 +1,25 @@ | ||
/// ============================================================================ | ||
/* | ||
Copyright (C) 2004 Robert Beckebans <trebor_7@users.sourceforge.net> | ||
Please see the file "CONTRIBUTORS" for a list of contributors | ||
|
||
This program is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public License | ||
as published by the Free Software Foundation; either version 2 | ||
of the License, or (at your option) any later version. | ||
uniform sampler2D u_diffuse; | ||
uniform float u_alpha_test; | ||
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||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
varying vec2 var_tex_diffuse; | ||
|
||
See the GNU Lesser General Public License for more details. | ||
void main() | ||
{ | ||
if (u_alpha_test < 0) | ||
{ | ||
gl_FragColor.a = 1.0; | ||
gl_FragColor.rgb = vec3(1.0, 1.0, 0.0); | ||
} | ||
else | ||
{ | ||
vec4 tex = texture2D(u_diffuse, var_tex_diffuse); | ||
|
||
You should have received a copy of the GNU Lesser General Public License | ||
along with this program; if not, write to the Free Software | ||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
*/ | ||
/// ============================================================================ | ||
if (tex.a <= u_alpha_test) | ||
{ | ||
discard; | ||
} | ||
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||
void main() | ||
{ | ||
gl_FragColor.a = 1.0; | ||
gl_FragColor.rgb = vec3(1.0, 1.0, 0.0); | ||
gl_FragColor = tex; | ||
} | ||
} |
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