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Initial code to support lighting calculations by RenderableCollector
Added a new method to RenderableCollector to receive renderables under the control of a LitObject, which will be used to calculate light intersections in a subsequent pass rather than requiring the object to maintain its own list of intersecting lights. Added initial code in CamRenderer to implement this method and calculate light intersections, although nothing is using it yet.
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Matthew Mott
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Sep 17, 2020
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