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#5361: Migrate Plane3 tests to gtest
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#include "gtest/gtest.h" | ||
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#include "math/Plane3.h" | ||
#include "math/Matrix4.h" | ||
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namespace test | ||
{ | ||
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namespace | ||
{ | ||
const double EPSILON = 0.0000001; | ||
const double ONE_OVER_ROOT_TWO = 1.0 / sqrt(2.0); | ||
} | ||
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TEST(Plane3, ConstructPlane) | ||
{ | ||
Plane3 plane(1, 0, 0, 4); | ||
EXPECT_EQ(plane.normal(), Vector3(1, 0, 0)); | ||
EXPECT_EQ(plane.dist(), 4); | ||
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Plane3 plane2(1.5, 56.4, -325, 19.23); | ||
EXPECT_EQ(plane2.normal(), Vector3(1.5, 56.4, -325)); | ||
EXPECT_EQ(plane2.dist(), 19.23); | ||
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Plane3 copy = plane2; | ||
EXPECT_EQ(copy.normal(), Vector3(1.5, 56.4, -325)); | ||
EXPECT_EQ(copy.dist(), 19.23); | ||
} | ||
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TEST(Plane3, TranslatePlaneDirectly) | ||
{ | ||
// Basic plane | ||
Plane3 plane(1, 0, 0, 2.5); | ||
plane.translate(Vector3(2, 0, 0)); | ||
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EXPECT_EQ(plane.normal(), Vector3(1, 0, 0)); | ||
EXPECT_EQ(plane.dist(), 0.5); | ||
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// Inclined plane | ||
Vector3 normal = Vector3(1.5, 2.6, -0.3).getNormalised(); | ||
Plane3 inclined(normal, 4.5); | ||
EXPECT_EQ(inclined.normal(), normal); | ||
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inclined.translate(Vector3(1, 1, 0)); | ||
EXPECT_NEAR(inclined.normal().x(), 0.49724515641972766, EPSILON); | ||
EXPECT_NEAR(inclined.normal().y(), 0.86189160446086122, EPSILON); | ||
EXPECT_NEAR(inclined.normal().z(), -0.0994490312834552, EPSILON); | ||
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// Check that a plane transformed by a translation matrix matches the | ||
// plane's own translation function | ||
Vector3 normal3 = Vector3(0.5, 1.24, 56).getNormalised(); | ||
Plane3 plane3(normal3, -56.1); | ||
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Vector3 transVec(1.5, 45, -2.29); | ||
Matrix4 transMat = Matrix4::getTranslation(transVec); | ||
Plane3 p3_matrix = plane3.transformed(transMat); | ||
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Plane3 p3_trans = plane3; | ||
p3_trans.translate(transVec); | ||
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EXPECT_NEAR(p3_matrix.normal().x(), p3_trans.normal().x(), EPSILON); | ||
EXPECT_NEAR(p3_matrix.normal().y(), p3_trans.normal().y(), EPSILON); | ||
EXPECT_NEAR(p3_matrix.normal().z(), p3_trans.normal().z(), EPSILON); | ||
} | ||
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TEST(Plane3, TranslatePlaneWithMatrix) | ||
{ | ||
// Plane for y = 5 | ||
Plane3 plane(0, 1, 0, 5); | ||
EXPECT_EQ(plane.normal(), Vector3(0, 1, 0)); | ||
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// Translate the plane by 3 in the Y direction | ||
Matrix4 trans = Matrix4::getTranslation(Vector3(0, 3, 0)); | ||
Plane3 newPlane = plane.transformed(trans); | ||
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// The normal should not have changed but the distance should, although for | ||
// some reason the translation happens backwards (i.e. negative Y) | ||
EXPECT_EQ(newPlane.normal(), Vector3(0, 1, 0)); | ||
EXPECT_EQ(newPlane.dist(), 2); | ||
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// Inclined plane | ||
Plane3 inclined(1, -1, 0, 0); | ||
EXPECT_EQ(inclined.dist(), 0); | ||
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// Again move 3 in the Y direction | ||
Plane3 newInclined = inclined.transformed(trans); | ||
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// Again there should be no normal change, but a distance change | ||
EXPECT_EQ(newInclined.normal(), Vector3(1, -1, 0)); | ||
EXPECT_EQ(newInclined.dist(), 3); | ||
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// If moved along Z the distance should not change | ||
Plane3 movedZ = inclined.transformed( | ||
Matrix4::getTranslation(Vector3(0, 0, 2.3)) | ||
); | ||
EXPECT_EQ(movedZ.normal(), Vector3(1, -1, 0)); | ||
EXPECT_EQ(movedZ.dist(), 0); | ||
} | ||
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TEST(Plane3, RotatePlane) | ||
{ | ||
// A plane at 5 in the Y direction | ||
Plane3 plane(0, 1, 0, 5); | ||
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// Rotate 45 degrees around the Z axis | ||
Matrix4 rot = Matrix4::getRotation( | ||
Vector3(0, 0, 1), c_pi / 4 | ||
); | ||
Plane3 rotated = plane.transformed(rot); | ||
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EXPECT_NEAR(rotated.normal().x(), ONE_OVER_ROOT_TWO, EPSILON); | ||
EXPECT_NEAR(rotated.normal().y(), ONE_OVER_ROOT_TWO, EPSILON); | ||
EXPECT_EQ(rotated.normal().z(), 0); | ||
} | ||
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TEST(Plane3, ScalePlane) | ||
{ | ||
Plane3 plane(1, -1, 0, 3.5); | ||
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// Scale the plane by a factor of 2 | ||
Matrix4 times2 = Matrix4::getScale(Vector3(2, 2, 2)); | ||
Plane3 scaled = plane.transformed(times2); | ||
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EXPECT_EQ(scaled.normal().x(), 2); | ||
EXPECT_EQ(scaled.normal().y(), -2); | ||
EXPECT_EQ(scaled.normal().z(), 0); | ||
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EXPECT_EQ(scaled.dist(), 28); | ||
} | ||
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TEST(Plane3, TransformPlane) | ||
{ | ||
// Check transform with some randomly-generated values with no particular | ||
// geometric meaning | ||
Plane3 plane(-2.643101, -47.856364, 17.5173264, -35.589485); | ||
Plane3 copy = plane; | ||
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Matrix4 arbMatrix = Matrix4::byRows( | ||
-30.1065587, -28.048640, -10.003604, 18.986724, | ||
18.94792014, -16.186764, -8.7790217, -32.59777, | ||
12.85452125, -8.8305872, -36.502315, 32.345895, | ||
0, 0, 0, 1 | ||
); | ||
Plane3 transformed = plane.transformed(arbMatrix); | ||
EXPECT_EQ(plane, copy); // must not be changed by transformed() | ||
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// TODO: Improve the maths so that this works more accurately | ||
static const double ROUGH_EPSILON = 0.001; | ||
EXPECT_NEAR(transformed.normal().x(), 1246.64431, ROUGH_EPSILON); | ||
EXPECT_NEAR(transformed.normal().y(), 570.773414, ROUGH_EPSILON); | ||
EXPECT_NEAR(transformed.normal().z(), -250.79896, ROUGH_EPSILON); | ||
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EXPECT_NEAR(transformed.dist(), -69140351.87873, ROUGH_EPSILON); | ||
} | ||
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} |
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