Fix coglin weirdness with cursed weapons #3704
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It would probably be better to split can_unwield from can_wield, but I don't want to touch this more than I need to.
The code about trying to equip a two handed weapon as a coglin with cursed weapons is unnecessary because you are already asked to remove your off-hand weapon first even if neither is cursed and I don't think anyone actually wants to use a two handed weapon as a coglin.
Fixes #3562.