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For the longest time (likely forever), forms' innate resistances have not been displayed on the A screen with the rest of the form properties, except for poison immunity and torment resistance (which are weirdly specific exceptions). This PR changes that. Resistances will only be displayed where the player doesn't have a (non-suppressed) mutation superseding them.
Add the blinkbolt and siphon essence abilities, clarify shadow form's spellcasting penalty, add descriptions of bad forms' offensive and defensive stats, clarify wisp form's "highly resistant" fakemut, add serpent form's cold-bloodedness, split statue form's slowness and melee bonus, display blade hands' body armour AC penalty, tone down the wording on alive Vp's regen ("accelerated" sounds faster than "unusually fast" to me, even though the effect is 1/4 of "unusually fast").
Add a new
badmuts
field to form-data.h, so that all of the red- coloured "bad" fakemuts can be displayed on A together, and to remove hacky and inconsistent tags in form-data.h. Reclassify some existing fakemuts as bad (e.g. tree stationary, statue slow, flux glow).Fix bugs with amphibiousness not displaying in permanent forms and poison immunity displaying as an innate fakemut instead of a form fakemut for some forms, which were caused by the addition of permanent forms in 0.31.
I haven't touched the A! "form properties" screen at all with this PR. That screen is in a troubled place, in that it's really "talisman properties" and copies the talisman description, it doesn't display if you didn't enter a form via a talisman, and it's rather obscure (I imagine many players have never noticed it...) This is on my list of things to look at in a different PR.
A few pictures below show some of the changes.