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Art Requests

Index edited this page Apr 11, 2024 · 5 revisions

A non-comprehensive list of tiles that we could use, either replacing current ones or newly existing. Submitting pull requests with the

Please note the edit date on this page. This is likely to become out of date, so compare it to the state of the repo (in rltiles) before going too wild.

Players

  • The Coglin species could use a non-placeholder player tile. Masculine & feminine variants might be nice.

Monsters

  • Rakshasas and Mara being tiger-people is an antique D&D-ism and should be replaced by high-contrast ornate fanged and furry humanoids. Their tiger tiles may be used elsewhere, later.

  • Wendigos having antlered deer heads is an inaccurate horror trope and should be replaced with a frostbitten bloodied-ghoul sort of head.

  • Juggernaut simulacra and spectrals are notably higher in danger and speed than the other form of giant-humanoid simulacra and spectrals, and should have their own unique tiles.

  • Demons have no distinct tiles at all when raised as spectrals or simulacra, and a few steps of each for the three demon summoning tiers (and winged variations for simulacra) would help with using Death Channel, Sculpt Simulacrum, and Yred in extended.

  • Creeping infernos and culcivora are using placeholder tiles.

  • Orcs should look slightly varied from each other with the 0.32 Beogh flavour overhaul indicating they come from all sorts of base species. New art for their heads and hands between each type would thus be appreciated.

Items

Evokers

  • Box of Beasts' tile is antique and could use a refresh.

  • Gell's Gravitambourine is using a placeholder tile.

  • Box of Beasts, Tin of Tremorstones, Sack of Spiders, and Gell's Gravitambourine need inert versions.

Unrands

  • The artefacts Brilliance, Gloves of the Gadgeteer, and Charlatan's Orb could use new tiles. The first and last of those could use new player-held icons.

Dungeon features

Walls and floor

  • Pandemonium and Zot could do with different stone wall tiles (of a variety of different hues) compared to the rest of the game.

Decor

  • Caches of fruit, caches of meat, and mystic cages could use new tiles. The former two can try to integrate some of their flavour line contents in database/decorlines.txt.

Effects

  • Clouds are mostly palette swaps of a few bases with a lot of overlap between the each of them, and would heavily benefit from a few more to work with (with multiple density tiles like other clouds use).
    • Further differentiation needs in decreasing relevancy: thin mist versus steam, noxious fumes versus poison gas, flames versus forest fire spreading flames, degeneration versus purple smoke versus translocational energy, and salt versus fluffiness.
    • Full replacements include tiles for Acidic Fog, Holy Flames, and Calcifying Dust.
    • The multiple types of smoke from scrolls of fog are missing density tiles entirely, also.

GUI

Spells

  • Brom's Barreling Boulder needs a tile of a boulder projectile that doesn't duplicate rolling boulder beetles.

  • Gell's Gavotte and Permafrost Eruption have placeholder UI tiles at present.

Many, many monster spells could use tiles. You can use ?/s spell in-game to list all of the spells. Many monster spells have duplicate icons, or use the generic paw 'monster spell' icon. Note that tiles that are just question marks are mostly spells not fully removed yet or player abilities that are incidentally implemented as spells, with neither state being visible in-game.

Invocations

  • Yred's new abilities in the 0.32 rework (Light the Black Torch, Hurl Torchlight, Fathomless Shackles) have placeholder UI tiles at present.

Mutations

Most player mutations are missing tiles. In-game, type ?/u mut to list all of the mutations with their tiles (if any). Note that some may need multiple levels- check mutation-data.h to confirm which mutations have which levels of spells.

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