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spice

spice is my attempt at writing a semi-useful (not only to me, but to the ecosystem as a whole) library. It attempts to address the fact that there are very, very few game engines or frameworks existent for Haskell. spice uses Elerea for its FRP library, GLFW for its OpenGL context, and OpenGL for its rendering. All of these come together to provide a framework for programmers to write their own videogames in Haskell.

Installation

To install spice first you must make sure you can (or already have) elerea, GLFW, and OpenGL installed on your machine.

Then to install it simply run:

# Updating the cabal repository
cabal update

# Installing spice
cabal install spice

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An FRP-based game engine written in Haskell.

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