Releases: danirod/rectball
Releases · danirod/rectball
v0.5.555
v0.5.551
- Fixed: The screen was not being kept on in mobile phones even when the setting was enabled.
- Fixed: The statistics screen will now display durations as a clock (0:22:14) rather than as an amount of seconds (1334).
- Fixed: Parts of the interface were rendering outside the screen on a small subset of devices.
v0.5.448
This release contains minor fixes that enhances support for the PC platform mainly.
- Enhanced compatibility with small mobile screens. Fixes bugs related to elements not fitting in the screens.
- Fixed the PC version to be resizable (Windows, macOS, X11, Wayland).
v0.5.442
v0.5.436
Note: Retroactive tag, originally released 2024-01-03
- Drops semantic versioning, adopts sprint + build number.
- Added support for phones with screen cutouts.
- New game visual style, still in progress: new buttons, new sounds.
- New appearance for the main menu, settings, statistics and about page.
- Added vibration during gameplay; checkbox in settings.
- Added a toggle to disable keeping the screen always on; checkbox in settings
- Removed toggle to enable legacy fullscreen mode.
- Removed buttons to share screenshot.
v0.5.438
Note: Retroactive tag, originally released 2024-01-12
- Game is now available for download on Windows, macOS and GNU/Linux.
- Game is now playable on web browser via the itch.io page.
Known issues:
- Android: the game does not open if you have app backups enabled and you ever played earlier versions of the game (a patch is in progress, please have patience or avoid upgrading to 438)
- Windows, macOS: the operating system will trigger security warnings on first run.
- Windows, GNU/Linux: the game window doesn't scale properly on high DPI screens.
- Windows, macOS, GNU/Linux: the game is not saving data into the proper location, all your progress will be unfortunately erased in a future release.
v0.4.12-beta2
- Updated: tutorial updated to the new input system.
- Added: new animations in the tutorial.
- Fixed: disable multitouch in the board.
- Dev: rewrote the tutorial screen in Kotlin.
- Dev: refactored the UI components into the Hud component.
v0.4.12-beta1
- Added: new system to select combinations based on dragging.
- Removed: integration with Google Analytics.
- Fixed: switches in the settings screen may not render properly on some devices.
- Dev: updated all system dependencies (libGDX, Gradle, Android...)
- Dev: replaced custom Google Play Games integration with gdx-gamesvcs.
- Dev: system components get cleaned up and rewritten in Kotlin.
Rectball 0.4.11
Wasn't my intention to release this early, but there are bugs to fix. I'm working on the new input method for 0.5.
Visible changes
- Fixes a regression introduced in v0.4.10 that caused the game to ignore the fullscreen setting value when enabling fullscreen at the beginning of the game.
- It's not required to restart the game to switch fullscreen mode.
Internal changes
- More code is ported to Kotlin.
- Replaced libGDX's I18NBundle with Android strings.
Download the game
Rectball 0.4.10
Oh boy, vacation has been productive.
Changes
- Fixed a regression introduced in Rectball 0.4.9 that made it impossible to activate fullscreen mode in Android 4.3 and older.
- New datafile storage format. No more local files, statistics and high scores will be saved now in the statistics.
Now what?
I don't expect more 0.4 releases. Next release is 0.5. It will finally tackle the current input system - selections will be made by drag and drop instead of by tapping four times the screen. I don't have an estimated time for that, but if I keep working on small steps, it should not take too much time.