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Slynthesizer

Slynthesizer finally gives you the chance to experience Blaseball using the one* sense organ that isn't officially supported by The Game Band: your ears!
All aspects of the game state are used to tweak the values for multiple synthesizers to combine into a unique and parseable** soundscape.
You can finally escape the boredom of white text on black to revel in the heart-pounding tension of non-integer time signatures and droning synths of ever-increasing pitch in total darkness!
You thought every additional pitch brought more excitement in normal blaseball, just wait until you hear how many pitches are in here.
Here it hear***!

Three Rules:

  1. No Blaseball information presented visually, besides UI
  2. Every game state must be fully distinguishable in context
  3. No samples, all sounds must be programmtically generated using synths

How To:

Pressing "Click Me!" is necessary to start the audio because between Blaseball '99 and today, browsers have cracked down on autoplaying music.
Choosing a date/time on the home page will start fetching game updates from replay. Then, select from the games that were occurring at the selected time. This game's updates will then drive the synths, spending 4 seconds at each game state. Pressing the "I thought you said this was cursed" button will replace the synths with new ones with a bit more flavor. This choice is not currently**** reversible.

How it Works:

Synths are generated and controlled using Tone.js.

For the key to translating the synths into the blaseball you know and love, go here. This also includes information on using the URL parameters for sharing your favorite moments.

*...of four. and even then I guess it's two?
**in theory. it gets pretty cursed
***i couldn't resist making this joke. please don't @ me about it. i know about homophones.
****or ever. you know what you did

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