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watergun

Create a self-contained browsergame within a physical watergun acting as wifi hotspot, server and controller.

steps to succeed

  • find suitable watergun
  • fit components in it
  • write code for interpreting gyro, accelero, etc..
  • write code for serving web files from sd card
  • communicate with browser over websockets
  • create a fun game
  • graphix
  • soundz

components

  • water gun
  • ESP8266 (webserver, sd-card reader, ..)
  • Teensy 3.1 (processing unit)
  • GY-80 (movement detection)
  • click button (for trigger)
  • LiPo

schematic

history

  • 13.08.15: (CCCamp15) First working prototype. Trigger is pimped with a pushbutton and sends messages via mqtt. We used this as trigger for a warnlight.

  • 31.08.15: (beta1) Better logic and use of mqtt topics. Also added a vibration motor as feedback channel. Now 2-way communication works. \o/ Next step: fancy webinterface with control panel.

  • 05.09.15: Created a website with liquidfun.js fluid simulation and exhibited at AEC Festival in Linz. This website is linked to the watergun: doebi.at/watergun

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Create a self-contained browsergame within a physical watergun acting as wifi hotspot, server and controller.

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