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Boids-AI

Boids-AI is a Unity3D Boids demo project!

What is Boids?

Boids is a classic computer model for coordinated animal motion created in 1986 by Craig Reynolds.

Managed

Managed "boids" (represented in the demo as Goldfish) are provided goal location information by their parental BoidsController.

Autonomous

Autonomous "boids" (represented in the demo as Trout) are not provided a goal location by their parent BoidsController.

Managed-Autonomous Interaction

All "boids" recognize other "boids" (fish or trout) in their flocking calculations, given the meet consideration criteria such as distance.

Style

I followed the CoreFX C# Coding Style.

Asset Attribution

"Fish" and "Trout" by Google are licensed under CC-BY

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C# implementation of the natural flocking behaviour model Boids.

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