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Team Members: Garrett Johnson, Tarun Solanki, Michael Sechooler, Howard Lee
Controls:

'esc': quit

'W' 'w': move forward
'A' 'a': move left
'D' 'd': move right
'S' 's': move back

'Q' 'q' 'E' 'e': cycle weapon
'space': jump

Move Mouse: Change direction

Left Click: Shoot
Right Click: Enable shield

'P' 'p': Increase depth of normal maps
'O' 'o': Decrease depth of normal maps

'L' 'l': enable fog layer
'K' 'k': disable fog layer

';' : enter full screen (cannot get out, must exit with 'esc')
'"' : Enter first person view

Advanced topics:
	Collision Detection
	Normal Mapping

Other Topics:
	Implemented Multiple Lights with fall-off
	Rendering to FrameBuffer
	Included OBJ loader
	Included sound
	Transparency
	Phong/Garaud/Normal shading
	Quaternions
	
Top bar is health
Bottom bar is shield recharge

Please also see the HTML readme files for detailed information on classes.

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fall 2011 graphics term project

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