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This repository has been archived by the owner on Jul 8, 2023. It is now read-only.

Releases: exelix11/OdysseyEditor

Last builds

08 Jul 16:57
08af400
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This project is now discontinued.

Some of you may know that i used to provide updated builds outisde of github on a shared mega foder, for archival purposes i'm also uploading them on github.

I do not remember the changes in these buidls since they're several years old but these are the very latest "official" builds of this projects. To know the changes and fixes you'll have to read through the github history.

There are probably better editor tools now anyway.

Version 2.0 - EditorCore

24 Aug 12:18
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This is the first release based on a new engine called EditorCore, if you're still using one of the older releases (OdysseyEditor.exe) read the readme inside the zip

Changelog:

  • Open multiple levels at the same time, with shared clipboard
  • Path editing
  • Rigth click menu in the 3d view
  • Object database to create new objects with the correct properties
  • Proper area models to display in-game areas
  • UI improvements
  • Fixed many bugs

Other modules changelog:

  • Szs editing
  • Byml editing (with support for paths and both big and little endian)
  • Viewing collisions (KCL files)

As this is based on EditorCore it can be extended through your own plugins ! Read about developing new extensions here

WARNING: windows may block some of the executables or dlls, this is normal for "homebrew" software that is not digitally signed or widespread. Before unpacking the zip right click on it and open properties, unblock it, click ok and unpack it. If you still have issues running it you might have to do this operation for every extracted file

Version 1.1

25 Jun 15:17
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Changelog:

  • Saved levels now work
  • Byml editing
  • Multiple objects editing
  • Property editing
  • New hotkey: Q to switch the camera mode
  • Disabled json exporting/importing : xml will be implemented in a future release
  • Now the 3D view draw distance can be modified, lowering it might improve performances on older pcs.

Note: added objects still crash the game, use the duplicate button for now

First release

17 May 13:39
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Pre-release
1.0.1

Fix invisible meshes