A 3D graphics engine for the Cell Broadband Engine processor.
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This is Freezer, a 3D graphics engine for the Cell Broadband Engine processor. This package contains a library which implements a 3D engine and software renderer for computers having a Cell Broadband Engine processor, such as Sony's PlayStation 3. Requirements ------------ - A computer with Cell B.E. processor, running a Linux-based operating system. A PS3 (phat model, with firmware <= 3.15) is the right machine to use. Using an IBM Cell blade (QS20/QS21/QS22), or even IBM's Cell system simulator should work aswell, at the price of no video output through framebuffer (you can still try the SDL output interface, who knows). - The required libraries are : libspe2. Yes, that's all. - Optional libraries : SDL. Setup ----- - If not compiling Freezer from a tarball, you first need to create the required autotools files by running the bootstrap script: $ ./bootstrap - Configure and build the library: $ ./configure $ make - As the system administrator (commonly known as 'root'), install the library: $ make install Create your own programs ------------------------ The Freezer API documentation is available from the Freezer website (see below). You still can read the comments in the code, or start and try to compile and execute the example programs in the examples/ directory. Freezer on the web ------------------ The home site of this package is http://freezer.sector1.fr/. The latest revision of the Freezer source code can be retrieved from Github at the following url: http://github.com/fgalea/freezer Problems reporting ------------------ Report problems with this package to Francois Galea <fgalea@free.fr>. June 2010
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A 3D graphics engine for the Cell Broadband Engine processor.
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LGPL-3.0, GPL-3.0 licenses found
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LGPL-3.0
COPYING.LESSER
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